How Do They Eat? Early Warframe Lore Ideas

It’s been known for years that the Warframes we use to kick the asses of Corpus, Grineer and Infested weren’t always what we thought they were. They were never really just people. What they were, we didn’t know. Early lore suggested that the original Warframes were feral and terrifying, hungry, destructive monsters. Rhino Prime’s codex entry (unlocked by owning Rhino Prime and viewing him in your Codex on your ship) was one such example, noting a story from an Orokin scientist, watching as an early Rhino Warframe kills and eats his fellow scientists, only to be calmed by the presence… [Continue Reading]

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An Inability to Explain Quests In A Logical Manner

I always try to justify things. Call it idiotic and dumb, but I like to think of in-world reasons as to why things are the way they are and why we can do things again and again and again. Like explaining how there can be two Medics on a team fighting against five Engineers. Or explaining how you are capable of killing Warframe bosses repeatedly. But this gets really hard to justify the deeper you go into a game. When I first started playing Warframe, I didn’t get that same old feeling I often do with video games, that I’m… [Continue Reading]

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A Literal Aimbot – A Thought Experiment

No, no, I’m not talking about actual cheats. Users of those are the scum of video game communities anywhere and everywhere. This article is about computer vision and its implementation. Consider it a thought experiment. So, you guys know how VAC or any other anti-cheats detects hacks and cheats, and bans whoever decides to use a bot to shoot for them in a game? I found a loophole that should, in theory, allow me to use a bot to aim and shoot for me, while bypassing anti-cheats completely*. *depending on how the anti-cheat functions and how you implement it. That… [Continue Reading]

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Overwatch’s Liao

Liao is one of the most enigmatic characters in the expanded Overwatch canon. He (or possibly she) has been there since almost the beginning, mentioned as early as May 2016 in an article that name-drops the six individuals hired by the United Nations to defend humanity during the impending Omnic Crisis. These six individuals – Soldier 76, Reaper, Torbjorn, Reinhardt, Ana, and Liao – later went on to found the entire Overwatch organization with its dedication to maintaining world peace. The thing is, beyond this single mention, there’s almost no mention of Liao in anything going forward. That’s a pretty… [Continue Reading]

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A Theory on Samurai Jack

Been a while since we had a SPUF of Legend video that came with a Daily SPUF article! We were supposed to make these transcripts for every episode, or write a tie-in article that incorporates the latest episode, but we kinda never do so we’re looking for any suggestions on better ways to integrate The SPUF of Legend with the blog proper. Got any suggestions? Let us know in the comments! This week we’re doing something a little different because my recording software has been a finnicky little twit for about two weeks now, and I can’t figure out why so… [Continue Reading]

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MeeMs Thoughts on Difficulty… Again…

So recently, I’ve been thinking about what exactly makes games hard. And, unlike my previous discussion on the matter I’ve been thinking more about this problem from a developer perspective. Particularly the notion that if you make a game too easy people will skip over it, too hard and people will ragequit (before someone mentions it, Dark Souls and similar don’t count – they’re meant to be hard). I was thinking more along the lines of simple, progression-orientated fighting games. In many games to be found there is always a few constant elements to keep said game interesting and fun… [Continue Reading]

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Concepts

Valve doesn’t like adding new concepts to the game, which is why there are so many +/- weapons, even the ones that don’t look like they are. The Airstrike for instance, is entirely +/- but the description doesn’t show it as such. Anyways Valve occasionally figures out they can change around a concept for new weapons and balancing, and then do it to a bunch of weapons (cough, switch speeds in tough break getting added to like 30% of melee weapons, cough). This seems like a new thing but switch speed has been around for ages in the Degreaser and… [Continue Reading]

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MeeM’s random SPUF article

Now, I get that as a medic main I meet a bunch of friends (perhaps more than any other class main) just from playing the game. Indeed, many of them I become really good friends with and we get along great. But, as with most friendships, eventually people drift apart. (And yes, mopey post ahead.) Now my steam friends list is full of people I’ve met from a bunch of different games. From guys I spent hundreds of hours to guys who randomly decided to help me through the first part of that game I got yesterday and spent a… [Continue Reading]

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We should nerf Soldier and Scout

No, this article isn’t about any personal bias of mine. As much as I truly loathe Scouts, I’m a Soldier main when I’m not playing Medic, so there’s no bias here. Well, maybe a little. But still. But if I’m truly honest, Medics could probably do with a little nerf as well. More on that later. Back when early competitive TF2 started, the community quickly worked out that having too many Demomen slowed down the game, so he was limited to one. Same as Heavy, Medic, and Engineer, but with way more power. Demoman was always a troublesome class, and… [Continue Reading]

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MeeM’s Thoughts on Camaraderie

As seemingly the norm with the short articles I write, they start with an anecdote then use an example and close with a final thought. So, let’s not delay. The other night, I had a most wonderful hour and a half playing MvM with Medic and her friends. Although there were a few problems setting up, once we got everyone there the game started. Because it was Medic’s birthday we were doing medic only. Logically, we couldn’t do many hard waves like this so we started off by doing decoy. So, first round, six medics versus what 40 scouts(?). Pretty… [Continue Reading]

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