Do you own a Community Weapon? Chances are, probably not. There are only two ways to get one: Be rich and buy a sparkly Lugermorph, or become a respectful upstanding member of the TF2 Community who leaves the game a little better than when he arrived, and wait for Valve to contact you and give you one.
The system is as old as the concept of weapon qualities. Back in the day that Vintage weapons outnumbered Unique weapons, Valve implemented this method of rewarding specific members of the community. But I’m starting to think this procedure could use an update.
The first reason? Strange Weapons. A few days ago I passed time with a fun question: If I could get any Community weapon, what would I get? The first thing that came to mind was my beloved Crusader’s Crossbow, but wait, I have a strange crossbow! I wouldn’t want to stop tracking my kills. As a matter of fact, almost every weapon I love is already in strange form in my backpack. I’d have to pick some nonstrangeable weapon I enjoyed, like Gunboats. But this extreme restrictiveness seemed to dilute the fact that the Community weapon was supposed to be a reward. It should be a 100% Awesome thing to get a Community weapon; I shouldn’t have to bittersweetly choose which of my stranges to retire.



