5 things you may not know about stock weapons

The weapons that have been in the game since it came out in 2007. The oldest things in your backpack. Every player in the game has used them. Could there really be something you don’t know about them at this point? Maybe. Here are some things I didn’t know about several greytext weapons for a surprisingly long time. 1-Sticky Launcher nuances: Holding down right-click lets you charge up a sticky and shoot it really far. You already knew that? Shucks. How about that destroyed (not detonated) stickies leave 1 ammo you can pick up (or extinguish yourself, in the case… [Continue Reading]

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PSA: You can rent weapons from the Mann Co. Store for free

This gets it’s own article because I didn’t know this when I was new to TF2, but man I wish someone had told me. You can get one free weapon of your choice in TF2 every week. HOW TO DO IT 1. Go into the Mann Co. Store. 2. Find the weapon you want to try out and click on it. 3. Click “Try it Out!” 4. You now have an untradeable, uncraftable, unmodifiable copy of that weapon for one week. You can rent one weapon a week (even the same weapon over and over) and you can do this… [Continue Reading]

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The best choices for Melee Only rounds

You can’t find good Melee-only servers anymore. Medieval Mode took out most of those, and the removal of Sudden Death from default removed the times it happens on normal servers. But every so often, a server goes melee only, and I remember how fun it can be. Everything is very simple; just you and your bludgeoning weapon of choice. Here are some tips for fighting melee only. (Note: If it’s one of those servers that allows the booties and shields but literally no other non-melee weapons, my tip is to leave the server. So-called “melee-only” servers that do that can… [Continue Reading]

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Please host your article’s images on The Daily SPUF

One of the most common problems with submitted articles is that images are hyperlinked to elsewhere on the internet. The problem with doing this is that if anything happens to this other site, the links will break on The Daily SPUF and the image won’t be visible. For that reason, I’d like to ask that you upload images onto The Daily SPUF and then link to the image that way. Here’s a very simple guide outlining the steps: 1. Save the image onto your computer. 2. When the time comes to add the picture into the article, click the “Add… [Continue Reading]

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Medieval Highlander results!

Everyone had a blast during the Medieval Highlander tournament this Saturday! Ultimately, team BLU sweeped the scoreboard, only losing a single round of Helltower when RED scout Davjo drank a Bonk! and jumped his way into the Bombinomicon surrounded by enemies. I’m waiting on several people to send me their demos, and when that happens I’ll have a compilation of the tournament from several points of view, but until then you can watch the event from the eyes of the worst spy in Team Fortress 2: This tournament kicked off our initiative as SPUF community organizers to have a new… [Continue Reading]

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December 7th-December 14th

This was a huge week in Team Fortress 2 history! We’ve got things from every year back to 2008! 2008 saw Valve finally fix a glitch that was funny maybe the first time you witnessed it; Engineers could upgrade the dispensers in payload carts so they healed more than they should. This kind of broke payload, and was a welcome removal. On December 11th they also added some features that are now huge parts of the metagame: Teleporters and dispensers were given a Level 3 (previously only Sentries had a Level 3), spies could now recharge cloak by picking up… [Continue Reading]

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In Memory of Itsurblog 2

Urblog thread 2: The Revenge was the next in a duology of wildly successful blog threads on SPUF, both started by Zekrom3112, who must have some sort of voodoo magic for getting away with it twice. It once again has been locked, and unlike last time I’m not sure why. I was surprised when I went to the last page of itsurblog 2 and noticed that every post was TF2-related. The mods didn’t even put it out of its misery like the dongers/neontext/Lenny-faced ending of itsurblog 1. It was calm, rational, and conversational TF2 to the last post. I really… [Continue Reading]

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4 Reasons you should bind a key to suicide

Dying is almost always a bad thing in TF2 (indeed, most shooters). You aren’t helping your team while dead, you aren’t having fun while dead, and a good many unlocks are dedicated to keeping the player or his teammates alive. Trying not to die is, for the most part, a pretty good strategy and you’ll go far with it. So why would you ever want to die? And I don’t mean “Divebomb the enemy medic, caber them, and then who cares if the enemy mows you down”, I’m talking “bind a key to ‘explode’ then press it and explode for… [Continue Reading]

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Community-Ifiers: A Suggestion

Do you own a Community Weapon? Chances are, probably not. There are only two ways to get one: Be rich and buy a sparkly Lugermorph, or become a respectful upstanding member of the TF2 Community who leaves the game a little better than when he arrived, and wait for Valve to contact you and give you one. The system is as old as the concept of weapon qualities. Back in the day that Vintage weapons outnumbered Unique weapons, Valve implemented this method of rewarding specific members of the community. But I’m starting to think this procedure could use an update.… [Continue Reading]

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Some strategies for Jailbreak mode

For those of you who don’t know this game mode, Jailbreak is a psychological experiment disguised as a TF2 game. There are no respawns, and it requires custom specialized maps designed for the mode. Most of the server plays as RED, and begins the round drained of all ammo and clip. The BLU team consists of a few guards and a Warden, who have allcrits. The Warden must order the prisoners around, using his guards’ superior firepower to enforce control, and get them to participate in mini-games, where the players who lose the mini-games often die. When a single RED… [Continue Reading]

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