December 7th-December 14th

This was a huge week in Team Fortress 2 history! We’ve got things from every year back to 2008! 2008 saw Valve finally fix a glitch that was funny maybe the first time you witnessed it; Engineers could upgrade the dispensers in payload carts so they healed more than they should. This kind of broke payload, and was a welcome removal. On December 11th they also added some features that are now huge parts of the metagame: Teleporters and dispensers were given a Level 3 (previously only Sentries had a Level 3), spies could now recharge cloak by picking up… [Continue Reading]

Read more

November 31st to December 6th

2010 and 2011 were the big years this week. In 2010, Valve took efforts to fix some problems with players bypassing restrictions on building construction and destruction using the console. Until now, Engineers could immediately destruct sapped buildings and spies could destroy their sappers, as encapsulated in this great video: Fun fact: This happens because the game considers the sapper a building. This is why it’s immune to critical hits (a crit wrench does not remove it in one hit) and why the Homewrecker deals double damage to sappers (and does remove it in one hit) In 2011 Valve added… [Continue Reading]

Read more

November 24th-November 30th

This was a busy week in Team Fortress history! Back in 2007, Valve fixed a very annoying bug with the demo system where it would get all jittery when you played it back. In 2011, they fixed a problem with allclass hats where they wouldn’t appear until you touched a resupply cabinet. November 30th, 2012 saw the release of the Track Terrorizer, War Pig, Pyrotechnic Tote, Bearded Bombardier, Soviet Gentleman, Pocket Purrer, Medi-Mask, Koala Compact and Hat of Cards, the latter of which is one of my favorite Spy hats. 2012 was also the conclusion of the Saxxy Awards, meaning… [Continue Reading]

Read more