TF2 is not dying, but its spirit is tired…

Team Fortress 2 isn’t dying. It has had its ups and downs, but there’s still people playing this game and it’s still up there on Steam’s top ten played games. The game still works for the most part. It’s not dying at all. There are issues though. The problem is deeper than simply a game taking its last breaths. The spirit of Team Fortress 2 is ill. What do I mean by spirit? I mean the population of TF2. Its blood and mind. The community. The middle of the road people. People like you and me. Team Fortress 2 owes… [Continue Reading]

Read more

People need guidance…

People are stupid. We’re mindless drones who will do whatever the man tells us, unless it’s something dumb like telling someone to eat their own vomit. Most people will probably not go that far. But yes, people desperately need direction, because they’re often too dumb to work things out. It’s almost certainly the case in TF2. Like every other Free To Play game out there, Team Fortress 2 has its fair share of blatant idiots who refuse to learn. It also has a lot of geuine newbies who have no idea what they’re doing, because they are, in fact, new… [Continue Reading]

Read more

Cops & Zombies 7: Melee

And we’ve reached the last article in my Cops & Zombies series! Can I just say this was a wonderful night, and I enjoyed breaking my previous record for Most Articles Written in a Single Sitting. For the record, thanks to this video playing in the background the whole time, it appears I averaged two articles an hour. This is actually the eighth article in my seven-part series, because I’m awesome at counting like that. But I’d be remiss to end the series before talking about melee combat, one of the most exhilarating if also understated attacks in both games.… [Continue Reading]

Read more

Cops & Zombies 6: Pistols

Both games hold a certain reverence for pistols. It’s the first gun you’ll be seeing your character wield in the campaign/heist, it gets its own weapon slot, and it’s the only gun you can use while in bleedout. An emergency weapon through and through, no other gun is as certain to make an appearance in a given playthrough. Left 4 Dead‘s starter pistol, the M1911, is the only gun that didn’t migrate into the new game, its role instead being filled by the P220. A halfway-decent pistol with a respectable rate of fire and damage output, it can be dual-wielded at… [Continue Reading]

Read more

Cops & Zombies 5: Special weapons

Left 4 Dead 2 has two weapons that don’t fall into the basic tiers: the M60 and the Grenade Launcher. Both guns have counterparts in Payday:The Heist and it’s honestly more for the second game that I’m writing this article. Let’s do the more obvious outlier first. The M79 Grenade Launcher is an oddity in both games; the only projectile weapon, the only explosive weapon and the only weapon almost impossible to main because it has severe ammo issues. It’s difficult to give recommendations on using it in Left 4 Dead 2 because it’s an unwieldy thing full of downsides. Your teammates won’t… [Continue Reading]

Read more

Cops & Zombies 4: Assault Rifles

I don’t know how I managed to make it to the fourth article without discussing the assault rifles, but they’re the bread and butter of the FPS genre so I can’t leave them on the backburner forever. The archetypical jack-of-all-trades, assault rifles are a community favorite and I doubt that philosophy is ever going away. They have  respectable damage output, moderately fast reload, moderate accuracy and higher-than-average firepower, and the real question becomes: Now that you’ve decided you want an assault rifle, which one should you pick? Both games have a super vanilla “literally no downside” rifle and an AK-47 (actually… [Continue Reading]

Read more

Cops & Zombies 3: Shotguns

On one side of the spectrum, we’ve got the long-range super-accurate sniper rifles, in the middle we’ve got the midrange medium-accurate assault rifle, now to round things off here come the short-range screw-accuracy shotguns. Not that these guns can’t hold their own in mid-range combat; horde games always give players some of the best shotguns that can wreck the enemy even outside their favored range, and keep the damage coming indefinitely due to the quick single-shell reload system. Left 4 Dead 2 has a larger variety of shotguns available to the player, with the Chrome Shotgun and Pump Shotgun among the earliest… [Continue Reading]

Read more

Cops & Zombies 2: SMGs

Both Left 4 Dead 2 and Payday: The Heist have two ‘tiers’ of non-pistol weaponry. Tier 1 is generally less combat-effective and consists of weaker shotguns and submachine guns, whereas Tier 2 is where the more varied heavy-hitters enter the picture. To me, this makes Tier 1 sound much more interesting from a balance perspective, as the devs had to make sure they were combat capable without feeling like primary weapons. Nowhere is this more clear than with the SMGs. Both games have two SMGs with pretty predictable roles. There’s the accurate one with low damage per bullet (Uzi in Left 4 Dead… [Continue Reading]

Read more

Cops & Zombies 1: Sniping

Assault rifles felt like an obvious place to start this series, what with assault rifles being the generic all-purpose middle ground of the gun spectrum, but personally I’ve always found sniping a more interesting balance challenge for a co-op horde game. You’re being flooded with a bottomless wave of bad guys, why on earth would you want a semi-automatic long-range weapon when an assault rifle can clean an entire courtyard faster? Because you’re on a team, that’s why. If your three allies can keep the bulk of the enemy down, you become something of a specialist who excels in picking specific targets,… [Continue Reading]

Read more

How an FPS Should (and Shouldn’t) Reward Experience

While I’m not the Valve-only gamer I was a few years ago, I do seem to always find myself coming back to Valve’s pre-eminent titles. No matter how many times I grow tired of their old games and branch out in the hopes of finding similar but fresh content, I always eventually come crawling back for more Left 4 Dead, Team Fortress or Counter-Strike. Recently I took a bit of time to try and puzzle out just what exactly Valve had done to continually attract me so. And I think I’ve figured it out. The single best thing about Valve games in… [Continue Reading]

Read more