It’s not just about adding new content

Let’s face it, we’re still in a giant content drought. Literally nothing has happened to TF2 that’s even worth talking about. That’s why you’ve seen so much non-TF2 stuff here lately. It’s why people like Star_ are moving away and making videos about other things. While competitive TF2 is still there, it’s not really going anywhere special. Modding and SFM communities still exist, but there’s little else going on. Smaller TF2 communities are lagging behind, while larger ones like Reddit and SCUD are filled with nothing more than memes, chatter and balance for the lowest common denominator. It’s reached a… [Continue Reading]

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Why can’t I not use the SMG?

I hate playing Sniper, so thankfully I rarely get the chance to, leaving it up to people who can aim to fill that role. But every so often, once in a blue moon, I’ll pick up Sniper, only to throw him back again. Every time I do play Sniper though, I’m stuck with the same old question. “Why the hell am I still using the SMG?” Well, what are the other options? Everyone’s favourite jar-based karate has been around for a long time. Then there’s Sniper’s various backpack items – the Danger Shield, the Razorback and the Cozy Camper. Oh… [Continue Reading]

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Conflicting Communities: Of Heisters and Mercenaries

So as most of you have noticed (though probably not) there has been a distinct lack of posts made by me on SPUF. You can tell from the lack of shitposts made by a certain PootNameHere. Why is that? Well, the answer is simpler than you think. I have become bored of TF2. My attention span for this game literally died out. Sure, I could blame EOTL for driving me away, sure, I could blame Valve for flooding this game with a never ending amount of hats, but no. The reason is, once again, simpler than you think. It’s all… [Continue Reading]

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Game Design: Differentiating Your Baddies

First-Person Shooters do a great job of naming all the guns. Whether borrowing real-world names like “M14” in the name of accuracy, generic names like “sawed-off-shotgun” in the name of clarity, or custom names like “Klobb” in the name of uniqueness, I can’t think of a single instance where I was disappointed in the dev’s firearm naming efforts. But this satisfaction does not always transfer to their naming of the things being shot. In a way, I think it’s almost more important that the bad guy units in a shooter be given decent names, especially if the devs are hoping a… [Continue Reading]

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Why I love the pistol so much?

So yeah, it is me writing an article for once. Well, now I am going to tell you why the pistol in TF2 is one of my favorite weapons in the whole game. 1. It is reliable One of the first things that can be noticed off of this thing is that it is very reliable. No matter if you are Scout or Engineer, you can get a lot of mileage out of this thing (the only problem regarding pistol for Engineer is not that it is bad but that it it overshadowed by many non-pistol side-grades such as the… [Continue Reading]

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Conundrums of Philosophy

Crossposted from Steamcommunity guides For some time now I have played competitive TF2; primarily Engineer in Highlander. Not usually being on the front line has given me time to think, and time to observe the front lines. And now, I would like to share a few of those observations and beliefs. But, before I do, a quick clarification. This article is not meant to be an authority opinion on competitive play, but rather just an enthusiast. I seek to enlighten, not inform. This article is full of my perspective and opinion. Objectively speaking, none of it is right, nor is… [Continue Reading]

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How to understand your Medic

Occasionally, a really good SPUF thread will pop up out of the blue. It’s up to us to keep these threads safe. One such thread is Understanding Your Medic by chibi_charon. While the thread covers the basics incredibly well, I felt it was worth expanding this concept a bit, especially since the thread is two years old. Although little has happened in that time, it’s always good to refresh people’s minds. Because I’m a sucker for homages, let’s stick to the question and answer thing. Here’s a bunch of ways to better understand your Medic buddies. Q. Why is my… [Continue Reading]

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On Blood

Ah, blood. If guns are the protagonists of the first-person genre, blood is the deuteragonist, the damsel-in-distress the player needs to liberate from his opponent’s bodies. It’s a character like any other, a liquid life-force with a relationship to both the player and the world around him. The shooter genre seems almost unhealthily obsessed with it. As this mini-documentary covers in great detail, gore has been a cornerstone of gaming for decades, harking almost back to the beginning: But in this article I’m actually more interested in blood as a game mechanic. Because blood is often more than just a… [Continue Reading]

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