5 More Great Weapons in Call of Cthulhu

Last year I covered five (really six) of my favorite weapons in the Call of Cthulhu RPG system. Since then, I’ve gotten to play more campaigns and more characters, and I’ve found some additional combat options that I think really hold their own. Whether raiding eldritch tombs or staking out satanic speakeasies, here are some effective personal defense options I think you should consider: 1. Sawed-off Shotgun The famous double-barrel boomstick is the archetypical survivalist’s weapon, and it should have made the first article for its laundry list of positive traits. It can fire twice a round and each shot… [Continue Reading]

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Call of Cthulhu: My 5 Favorite Under-Used Skills

By far the toughest part of Call of Cthulhu is how few skillpoints it gives you. When every skill uses a percentile and you only get a couple-hundred points to allocate, it’s really difficult to excel at more than a few checks. This naturally leads to the most obviously-useful skills (Spot Hidden, Library Use, Firearms, Stealth) seeing massive use across the playerbase. But today I wanted to talk about some rarer skills that I’ve nonetheless found worth investing in. Many times they can save you skillpoints in other areas, or unlock niche-but-effective playstyles. You certainly can’t pick them all, but at… [Continue Reading]

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My 5 Favorite Weapons in Call Of Cthulhu

As a fan of historical firearms, my biggest complaint with the Call of Cthulhu system was its relatively-limited firearm roster. I understand why (it’s not a combat simulator, your characters should be avoiding firefights at all costs), but that doesn’t mean I want to give my investigator some generic pistol or rifle. Your character’s weapon-of-choice is a hugely defining characteristic, often tying into their personality, backstory, and team role. But there are only a handful of common options for every weapon type in the core rulebook, and they all differ only in damage, magazine size, range…mathy stuff like that. So… [Continue Reading]

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A Call of Cthulhu Tale: The Last Stand of Barnabas Nambly

A while back I wrote an article recounting my first experience in Call of Cthulhu. Those campaigns were all set in the default 1920s setting, but there’s actually a second available time period: the 1890s Gaslight era. After having a blast with roaring San Francisco, my group chose to rewind the clock. This time we wanted to face our next eldritch threat in London on the turn of the 19th century. For me, the first curveball came when generating stats for my new character. The online generator gave me one of the weirdest builds any of us had ever seen.… [Continue Reading]

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Don’t Trust the Milkman – A Call of Cthulhu Saga

This article’s a bit out of left-field, as it’s not about video games. Instead, today I wanted to discuss a tabletop RPG I’ve always wanted to try and recently got my wish. Except for a short one-off in my undergrad years, Call of Cthulhu has always somehow evaded my gaming tables. Like most social events, it would lay dormant and unable to find a group willing to get together to play. But thanks to the Covid-19 lockdown, my gaming group finally decided to give Call of Cthulhu a try via Tabletop Simulator. Since then, we’ve been hooked and played a… [Continue Reading]

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