Sea of Thieves – Fight Back, Dammit!

The other day, Stormcloud made a massive amount of gold, as well as making progress on ledgers and things like that. Not only did we manage to make over 350k gold, we also sank a few ships and I got to level 79 on the season. But the sinking of ships was rather odd. We sunk three ships and, well, none of them fought back. Why? I have no idea! Seriously, one of them we managed to keg, with Fox taking an obvious rowboat all the way to the victim ship, and easily managed to detonate not one but TWO… [Continue Reading]

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Arena Mode needs urgent fixing

Bundled up with the Invasion update was something almost miraculous. For the first time in goodness how long, Valve added a new Arena map to our already-bulging map list. This is highly unusual because normally maps for unplayed game modes never get added. We generally only see KOTH, Payload or Control Points of some sort, or someone brings out something completely new that gets abandoned soon after. Arena was considered one of those things, but here we are, with a brand spanking new Arena map – Byre. But unfortunately, despite the niceness and simplicity of the map, people are soon… [Continue Reading]

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Maybe we do need deathmatching after all?

Team Fortress 2 has a LOT of game modes, not all of them successful. Territory Control, Arena, Special Delivery, Medieval, all rather tired and ignored, lacking in maps or players or both, while King of the Hill, Capture the Flag and Attack/Defense flourish. 5CP and Payload play along, trailing behind slightly. The most popular servers around have always been 24/7 Dustbowl or Teufort or something like that. Why? Because we all really like deathmatching. That’s the one thing Team Fortress 2 has never really had – a pure killing game mode. While every single game mode requires you to kill… [Continue Reading]

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