Arena Mode needs urgent fixing

Bundled up with the Invasion update was something almost miraculous. For the first time in goodness how long, Valve added a new Arena map to our already-bulging map list. This is highly unusual because normally maps for unplayed game modes never get added. We generally only see KOTH, Payload or Control Points of some sort, or someone brings out something completely new that gets abandoned soon after. Arena was considered one of those things, but here we are, with a brand spanking new Arena map – Byre. But unfortunately, despite the niceness and simplicity of the map, people are soon… [Continue Reading]

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Pass Time and other update and community stuff

I’m supposed to be working right now, even though I’m supposed to be on holiday too, but oh well. I want to write articles. Work can go fuck itself. Anyway, there’s a TF2 update that’s appeared out of nowhere. Apparently, Valve have been hanging out with with Bad Robot, who do films and stuff, and working with Escalation Studios (some other gaming company), and they’ve basically made TF2 Rugby. I’d call it Football or Soccer, but they are both lame sports. Rugby is what Saxton Hale would play, after ultimate fighting and hockey. This new Pass Time game mode (who… [Continue Reading]

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Breaking TF2 in a different game mode

Mannpower always attempted to screw over any sense of balance, particularly class-based. Most games are generally decided by who can get the best powerups first, with little hope for one team once things get steamrolling. Alternatively, things just grind to a halt while everyone goes around killing each other. Most people think the game mode is rather unbalanced and all that. It’s pure chaos, even more so than normal TF2. But it doesn’t have to be this way. Not when we already HAD a chaotic, nonsensical, semi-finished game mode already available. The last few years, Halloween has brought us fun… [Continue Reading]

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Maybe we do need deathmatching after all?

Team Fortress 2 has a LOT of game modes, not all of them successful. Territory Control, Arena, Special Delivery, Medieval, all rather tired and ignored, lacking in maps or players or both, while King of the Hill, Capture the Flag and Attack/Defense flourish. 5CP and Payload play along, trailing behind slightly. The most popular servers around have always been 24/7 Dustbowl or Teufort or something like that. Why? Because we all really like deathmatching. That’s the one thing Team Fortress 2 has never really had – a pure killing game mode. While every single game mode requires you to kill… [Continue Reading]

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Fighting Back against those Metal Bastards!

Mann VS Machine is nice. It’s a twist on normal gameplay, where you can make yourself an ultra strong monster of a mercenary, while defending a hole in the ground from a horde of robot monsters. Normally, you’re defending a control point from the enemy mercenary team, who are approximately the same strength as you, unless you’ve gone and stacked 7 sentries and a bunch of Demomen on Snakewater Last. The thing is though, Mann VS Machine is RED defending from BLU, because Gray’s robot army is weirdly tinted blue. So where is our game mode where BLU attacks RED,… [Continue Reading]

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Why is this still a thing? – Mannpower

Hands up if you play Mannpower. Come on! Don’t be shy! Hm. Not a lot of you. But I’m sure if we check the server browser, we’ll fine loads of people playing Mannpower! Huh. Lots of people playing cp_orange, that’s a bit like Mannpower, what with its homing rockets and perma-crits, right? Um. No, apparently not. According to my server browser right now, there are only 10 not-empty Mannpower servers. Compared to the twenty five or so 2fort servers. Not looking good. The previous beta game modes, pl_cactuscanyon and rd_asteroid may have had similar numbers. But Asteroid genuinely brought something… [Continue Reading]

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Mod Showcase: TF2 x10

Welcome back to Mod Showcase. Brickinator here to tell you about the ‘TF2 x10’ mod, a plugin that cranks everything up to 11. Well, up to 10 really. I’ll try not to lie to you guys in the future. At its most basic, x10 simply multiplies every weapon attribute by ten. Each weapon has either been buffed to godlike status or nerfed into oblivion and everything goes crazy like a monkey fight in a nightclub. The gap between which items have been improved and which have been worsened is pretty jarring. The good-bad spectrum basically boils down to Mother Teresa… [Continue Reading]

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Mod Showcase: Dodgeball

Hello. I’m Brickinator and this is another instalment of Mod Showcase; the column that watches back. This time we’ll be taking a peak at Dodgeball, a mod gamemode that combines the ancient arts of dodging things and not dying. In Dodgeball,  everyone plays as the Pyro. The two teams spawn on opposite sides of a floating court and can only use Flamethrowers. You can’t pass onto the enemy side and if you fall off the edge of the court you scream and disappear into a gaping hole, just like your mum last night. I have a very patchy memory of my… [Continue Reading]

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