ODJ’s Hydro Rant

I’m ODJ and I’m studying the maps. Learning the maps. Becoming one with the maps. Been really diving in deep onto maps. There’s very little talking about maps. Of course I mean multiplayer maps. I’ve been taking a critical eye to the design of TF2’s maps. The map making process is ‘okay’, I’m starting out but making the map with a friend. The two of us have made maps for some other community stuff I do not want to delve into, and he’s worked with hammer++ before for gmod, we’re both talented mappers but this will be an undertaking for… [Continue Reading]

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A Brief History of Glass in Team Fortress

It may seem odd that I’m devoting a whole article to glass, an incredibly common and straightforward building material. Some games let you break it, others let you shoot through it, and many don’t. Within a few minutes of playtime, you’ll probably notice Team Fortress 2 is decidedly in the latter category. Case closed? Not quite, because glass actually has a more checkered history than you’d first expect. It first came to my attention when I started playing Team Fortress Classic and noticed that only one map had glass: Rock2, letting the flag-scoring player watch their pursuers die to toxic gas.… [Continue Reading]

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