Art Time With Medic: How To Draw Raccoonicorn

Wowee, it’s been a while since I did one of these. But since I have no idea what I am doing or anything like that, plus I am running out of ideas that are new and nice, I decided to do a quick one of these articles. Oh well. Anyway, you all remember Sketchtoy, a site that lets you draw stuff then give the link to other people, who can then watch as you draw it? Well that’s what I’ve used in today’s article. I was going to use Illustrator, but that’s a bloody expensive program and teaching you all the ins and outs would take forever. One thing about vector art though is that it’s really clean and can be scaled to any size.

Anyway, today, we’re going to draw Spuffy the Raccoonicorn! Spuffy is a strange little mascot that was created in one of the itsurblog threads? Probably the deleted one. It’s popped up a few times and has been drawn by a couple of people: me, 1fort 2fort and Stamda. We’re going to learn how to draw my Raccoonicorn.


Step 1: Draw two circles. Almost everything I draw starts off with a bunch of circles that look like nothing. Spuffy is no different. You want to start off with the darker back fur for now. The top head needs to be smaller and to one side, as it’s the head.


Step 2: Draw the lighter fur. Right now, you just want a rough shape. You can always tweak the shape later on, before we add all the finer details. You’ll also want to add a snout to the top head bit. Start off small, just a line, and built it up from there. Don’t be afraid to undo and redo things. Again, you can tweak this before we add the details.


Step 3: Draw on the ears. The one at the back should be slightly smaller, because of perspective.


Step 4: Draw on some rectangles as legs. You want a fairly round shape, because Spuffy the Raccoonicorn is an inflatable balloon animal with a horn. Any other Raccoonicorn would be more realistic. Don’t worry about drawing on the lighter fur, as we’ll clean that up in the later steps.


Step 5: draw a giant teardrop shape on Spuffy’s ass. This is its tail. It’s alright if you can’t draw tear drops the first time, they’re a funny shape. And again, don’t worry about drawing on the rest of the body. The great thing about paint programs is that you can just paint over mistakes. In vector programs, you just send it all to the back.


Step 6: Drawing on the details, part one. It’s time to do his ski-mask. Do it a bit like Zorro’s mask, getting all big around the eyes and narrowing at either side. Give Spuffy little ‘hooves’ too, these are Spuffy’s feet pads.


Step 7: Drawing on the details, part 2. Now to add the ears and the nose and the tail. The nose is a little round oval at the end. Don’t do a perfect circle here and make it stick off the end a little bit. For the tail stripes, the best way to do them is to do a straight line that bends along the shape of the tail, then doing a zig-zag motion on top of that.


Step 8: the final steps. Drawing a mouth is nice and easy, it’s basically a line. I like to do a zig-zag line because I imagine Spuffy to be feral, like the majority of SPUF. Not really, just kidding. I added the horn as one shape, but if you struggle with that, simply use circles and different brush sizes, starting from the biggest and getting smaller every time.

And here’s the finished sketch.

And here’s some more things I’ve drawn on Sketchtoy. I miss those threads.

Hope you enjoyed this!


Also known as Doctor Retvik Von Schreibtviel, Medic writes 50% of all the articles on the Daily SPUF. A dedicated Medic main in Team Fortress 2 and an avid speedster in Warframe, Medic has the unique skill of writing 500 words about very little in a very short space of time.

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