Differentiating Maps Through Gameplay

Previously I used Left 4 Dead 2 to show an example of well-distinguished enemy units in a video game. I thought I could also take the chance to look at a little-known element of map design called “thematic gameplay”, and this time compare it to the original game, Left 4 Dead. While the first game’s initial four campaigns have a unifying vision of atmosphere and incredibly strong visual themes separating their design, they are almost completely lacking in gameplay alterations. They all involve forward progression through linear zombie-infested environments, eventually surviving a holdout finale and rushing the escape vehicle as soon as… [Continue Reading]

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