Customizability: Article #4 – Finale

After talking about the gameplay customization systems in three games I quite enjoy, I suppose it is time to talk about my thoughts on the subject in general. Firstly, it struck me that all of them feature a system which requires you to unlock new weapons/cards/parts/whatever. I personally don’t think it is entirely because of microtransactions, although I am pretty sure that contributes to it. Why I say that is because of this: Even in Alien Swarm and its fan-made expansion Alien Swarm: Reactive Drop features such a mechanic, and those games are completely free with no microtransactions at all. But then,… [Continue Reading]

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Customizability: Article #3 – Loadout

… what? Can’t do a bunch of articles about customizing playstyles without mentioning a game that lets you build your own guns. For those severely out of the loop about this game, Loadout is a game where you build your own guns. Aside from that, it features nudity, extreme amounts of gore, crass schoolboy humour, and nudity. It is also completely dead on PC and can only be played on PS4 although it first launched on PC. And I will forever remember the day where the PC servers are shut down with plenty of tears. And bitterness. My own feelings… [Continue Reading]

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Customizability: Article #2 – Paladins

Paladins, aside from its champion roster, also has a rather good customization system. A two-tiered one, in fact. Aside from a card system where you build your loadout deck before the start of the round, there’s also a item system where you buy items you need while playing. We’ll start with the former, as it is the main customization option available in the game. Paladins uses a point-based system along with its cards. You don’t directly alter the champions’ kits, but you can pick cards that enhance the skills or add additional attributes to it. Each champion has sixteen cards,… [Continue Reading]

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Customizability: Article #1 – Team Fortress 2

When I play multiplayer FPSes, one thing that I really look out for is player customization, both in terms of cosmetics and playstyle. I have a feeling this is because TF2 is my first ever multiplayer game, and the first one I ever sank more than a hundred hours into. Between cosmetic and gameplay customization, the one that matters most is gameplay customization. I enjoy the greater amount of control the devs give for us to pick the playstyle we really like, by letting us design one that fits us. Hence, the ability to tailor a character’s kit to my… [Continue Reading]

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Twelve Against Twelve

There’s a trend in modern multiplayer first person shooters that disturbs me. No, it’s not the modern military shooter, that trend is already dying out. It’s not the rise of hero shooters either, since I do enjoy Paladins when I have enough to actually build a damn loadout. Overwatch I’m not too fussed about, but that’s partly because of the rather lackluster customization options available (I want my hats, dammit!). No, it’s an issue that I’ve been noticing for some time. Team sizes are shrinking. Overwatch, by default, is a 6v6 game. Paladins is a 5v5 game. Dirty Bomb has… [Continue Reading]

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Mods and Mechs

I don’t think Warframes are really mechs, more biomechanical constructs. But there is a lot of modding that goes on in Warframe. As in customization of your characters, not Skyrim-levels of modding. It’s all in-game. Modding is quite simple. You get mods as loot. You find a lot of mods on the ground, but some are mission rewards and some are… Dug up from the ground in Excavation missions. They come in three flavors, bronze, silver and gold, but these are rarity, not how good they are. Vitality for example ups your health but is a bronze mod. Continuity increases… [Continue Reading]

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Two things that bother me about Overwatch gameplay

From what I’ve watched and played of Overwatch, I’m overall mostly satisfied with how it all works. The majority of the problems I have are with non-gameplay related things, or my own stupid eyes and brain that give me a stupid headache after 10 minutes of play time. That’s enough for one, maybe two games if I’m lucky. But the more I watch other people play Overwatch, the more I realise that there are two major gameplay things that bother me. The first issue is the worrying amount of auto-aim going on. Off the top of my head, there are… [Continue Reading]

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Differentiating Maps Through Gameplay

Previously I used Left 4 Dead 2 to show an example of well-distinguished enemy units in a video game. I thought I could also take the chance to look at a little-known element of map design called “thematic gameplay”, and this time compare it to the original game, Left 4 Dead. While the first game’s initial four campaigns have a unifying vision of atmosphere and incredibly strong visual themes separating their design, they are almost completely lacking in gameplay alterations. They all involve forward progression through linear zombie-infested environments, eventually surviving a holdout finale and rushing the escape vehicle as soon as… [Continue Reading]

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I guess it’s campaigns forever now…

The Smissmas update is not exactly that Smissmas-y. Yes, Miss Pauling is supposedly on holiday. Yes we’ve got the noise makers and the stockings. Yes there’s a festive crate wandering around. But there’s no spirit or anything going around. Once everyone’s dumped their Giftapults and Secret Saxtons, that’s kinda it. Previous years weren’t much better, but they did bring new weapons for people to use. Just a few generally, but enough. This year we’ve received not new weapons, but weapon reworks and not always in a good way. It’s not really a rework if a weapon is made pretty much… [Continue Reading]

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On Performance Enhancing Stuff

On December 2nd, there was a patch. In that patch came things to do with forcing people to use DX9 or higher for competitive matchmaking. This made me very angry. I am now going to proceed by complaining about this. DX 8 does lack some of the features that DX 9 has. You don’t get outlines around Payload carts and around whoever’s carrying the intelligence. You miss out on various cosmetic effects. Some things glitch out and have a strange fire texture on them instead of their normal textures, which looks awesome on Pyro cosmetics but shit on other things.… [Continue Reading]

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