Duels and Dominations

I know a lot of people hate the Domination system in TF2, but it really does strike me as a particularly worthwhile idea I’d have definitely tried were I one of the initial developers of TF2. There’s no better way to teach somebody that they need to beware of specific enemy players, and before the time of cosmetics it was a clever way to differentiate who you’re shooting at by adding characterization to a single notable enemy. In a multiplayer shooter, I think it’s a particularly interesting challenge to try and visually separate the enemies so they don’t all look… [Continue Reading]

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