I have a soft spot for stealth games, although I’m not very good at them. The appeal of quietly sneaking around, sight unseen, taking out every guard with surgical precision to clear your part to the objective is rather unique. It contains both the methodical approach required by puzzle games as well as the heart-stopping anticipation of horror games. There is a rhythm, with bursts of actions in between long silences, as dictated by the movement of the enemies on the map. Gunpoint is definitely one of the more action-y stealth games I’ve played, though. Compared to Mark of the… [Continue Reading]

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