Medical Necessity Dev Diary #3
Happy Saturday everybody! This week started off with a bang when we got to playtest our game with a group of high schoolers from a local college. It was our first mass playtest, and we were super excited when they loved it! So far people enjoy the exhilaration of strafing gunfire while trying to decide who to heal to survive the level, simultaneously putting to rest a debate we’d been having in the sidelines. My original design document planned for the bullets in the game to be hitscan; invisible straight lines drawn from the shooter that instantly hit the first… [Continue Reading]
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