Medical Necessity Dev Diary #8

Happy Saturday! As mentioned last time, we’re moving heavily into the “content creation” phase and out of the “setting up the core elements of the game” phase, which means we’ve got lots of exciting new art and quality-of-life assets to showcase! There are three major new elements this GIF showcases. Firstly, Carry finished an update to the camera; now the screen will zoom in or pull out so the full team can be seen at any given time. We’re still planning on finding a hybrid compromise between this new camera and the aforementioned off-screen indicators for specific far-off characters (right… [Continue Reading]

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