Why Is It So Hard To Make A Dragon Game And Why Doesn’t Spyro Scratch That Itch?
My dream game has always been simple: a 3d open world sandbox-ish game where you fly about as a dragon, fighting enemies and collecting loot to decorate your cave. Basically something like Saints Row but with dragons instead of gangs. Sure, I could eventually build something like this myself, but frankly building that sort of thing is an enormous task and I’m not very good at things like 3d animating, coding, using game engines and game design itself to be able to do that. If I were to make such a game, it’d probably end up being stupidly easy as… [Continue Reading]
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