On Suddenly Not Caring About This Murder Mystery

At the time of writing, I am at rank 26 of Nightwave. I just got my Umbral Forma which I will proceed to not use. Before that, I got my Warframe slot, which I used for Protea. The Nightwave tasks haven’t been too bad, aside from the headache caused by capturing a Hydralyst. But what about the whole murder mystery thing?

I just don’t care.

Well, that’s not 100% true. I do care a little bit. In fact, the fact that I manage to catch these early on has gotten us some nice views over on the SPUF of Legend. But because each puzzle is randomized per player, my silent, no-commentary walk-throughs are utterly useless. And there’s no reason not to spoil the mystery.

Why?

There is no mystery.

Like, at all. We’re only on part 2 of the whole Glassmaker story. Yet we already have two murders out in the open. But not only that, we also have a motive. Someone who just wants to punish. And, stripping us of the murder mystery entirely, we ALREADY have a name.

Actually, we have a lot of information. We have the name of a Cephalon being who makes other Cephalons and has ties all over the place. Namely to the Orokin, and old Orokin law and order. And punishments. Our murderer is literally someone who exists to make examples out of people. Oh, and somewhere along the line, someone built the guy a receiver so that this Cephalon murderer can broadcast themselves further. So we’ll get more murder later on.

The weird thing is, we keep on getting invited back to the murderer’s home, in the Cephalon weave. We can go and visit there, for the cheap cost of a handful of weird not-Cephalon fragments.

But the thing is, none of this is particularly new or surprising.

In fact, aside from the bad guy’s name, we could have guessed all of this from the very first part of Nightwave. There’s an angry guy going around turning people to glass. But we have no reason to really care. We see glass, we see nothing but extra standing for Nightwave, so we can get that cool ship. That’s about it.

And, frankly, the random glass enemies make no sense at all. The two glassed victims were frozen in place. But enemies who randomly turn to glass in missions continue to just be random enemies. Except you need to smash the glass off them.

This is all temporary.

At the end of the day, it’s all temporary. None of this will stick around. The Wolf of Saturn Six was temporary. The Emissary was temporary. Glassmaker will be temporary. None of these events will actually have any impact on the future.

Sure, we get a one-time boss battle from the Emissary, but once you have the reward from that, there’s zero reason to go back. And the Wolf of Saturn Six is supposed to be an assassin, the same way Stalker, the Gustrag 3 and Zanuka are. But I haven’t seen a single Wolf since Nightwave Episode 1 ended. And after Glassmaker ends? Nothing will happen.

You can argue that something will have changed in the background, but that’s the background. Nightwave has no lasting effect on the rest of Warframe.

And frankly, that’s kinda sad. Especially considering how long it takes to get new Nightwave stuff after an episode comes to a close.

Medic

Also known as Doctor Retvik Von Schreibtviel, Medic writes 50% of all the articles on the Daily SPUF. A dedicated Medic main in Team Fortress 2 and an avid speedster in Warframe, Medic has the unique skill of writing 500 words about very little in a very short space of time.

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