On Payday 3

Starbreeze’s quarterly report has been published in PDF form, showcasing a PowerPoint discussing the future of the company, its IPs, and (most importantly) the upcoming Payday 3 in very limited detail. Users on the Steam Discussions forum and Payday subreddit have been rampantly hypothesizing how the game’s going to be. Since we don’t have any actual gameplay to discuss, the prevailing question is whether Overkill is going to focus on quality (like in Payday the Heist) or quantity (like in Payday 2) when designing the content that will be in-game on release. The prevailing opinion is that they’ll go for… [Continue Reading]

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The current state of Destiny 2 – Content Removal Edition

As you might have heard through multiple news sources, Destiny 2 is getting a massive rework on November. One concerning fact is that 4 locations are becoming inaccessible after Beyond Light. Before we get into why is this happening we got to take a look at the bigger picture regarding how many barriers are set up for new players and how much relevant content you can play currently. A quick recap on the story: To address the elephant in the room, those monolithic Pyramids were part of the main plot on the Shadowkeep expansion. One derelict was found buried under… [Continue Reading]

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The Lore-Based Reason Why Pyro is a Mediocre Character

I’ve talked about Pyro a lot in the past. While I don’t play much Team Fortress 2 at all any more, most of my friends do. And because of that, I hear a lot of… varying criticisms about the game. Mostly about Pyro. The Pyro has always been a pretty polarizing class, but also a somewhat spoiled class. While Pyro’s game balance may be all over the place, Pyro has by far the zaniest and most varied cosmetics and is probably one of the more popular characters. Despite being a short-ranged menace in a game that isn’t designed with close… [Continue Reading]

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Differentiating Maps Through Gameplay, part 2

Previously I used Left 4 Dead 2 to showcase “thematic gameplay“, a development philosophy whereby each map in the game gets a subtle tweak to the core gameplay loop to make it feel different from the rest the game has to offer. Payday the Heist is actually another masterclass in this philosophy, so to reinforce my point I thought I’d discuss how a second title used thematic gameplay to create very memorable and distinguishable heists. 1. First World Bank First World Bank doesn’t really have any gimmicks, as it’s setting the baseline for the rest of the game. One after… [Continue Reading]

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The Sticky Jumper: Looking Back

Every September 16th, The Daily SPUF honors Jump Day, a memorial holiday celebrating the pre-nerf Sticky Jumper which was cruelly taken from us in 2013. Last year’s Jump Day was a poignant milestone as it was our sixth, meaning we’d had one for every sticky that Valve deleted from the clip. This time next year, we’ll hit a nice round eight and the entire clip will be accounted for. Older articles have discussed why the nerf was unwarranted, unneeded and ineffective at solving the actual balance problems that TF2 suffered from back in the day. This one instead wants to… [Continue Reading]

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A Yellow Panic Attack

A while back, aabicus had a chat about what drove his imagination as a kid. It seems that both him and I had pretty wild imaginations as kids. Aabicus’s world though was pretty damn consistent. He had a fully fledged out lore for everyone and everything. In fact, some of his work ended up being used later on in life, as placeholders for characters in games. But while aabicus’s imagination was one of soldiers and secret missions, my childhood imagination was… uh… a bit more complicated. I’ve often attributed my crazy, volatile imagination to a lot of things. The most… [Continue Reading]

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Albrecht Entrati

Hidden behind a door that can only be passed through by Tenno is a strange device. Maintained by Loid, this clock has… something to do with the Void. While it looks like a massive Ayatan sculpture, apparently it is some sort of clock. A massive mystery lies before us, involving both the Void and the mysterious Necramechs. But, more importantly, we have… memories lying around. Circling the edge of this great clock are runes. Some may remember them as the Requiem Mods we use to kill Liches. These are messages from Albrecht Entrati, the father of Mother and the head… [Continue Reading]

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The Best (Upcoming) Mega Evolutions in Pokemon GO

Mega evolutions have finally (to an extremely limited degree) come out! While people aren’t super happy with the execution right now, I’m confident they’ll become more practical and available over time. That’s Niantic’s tried-and-true strategy; bait the whales by releasing new content with incredibly low odds and high barriers to acquisition, then make it more common once they’ve made all their early money and nobody cares anymore. So this article is looking to the future; now that we know how Mega Evolutions work, which ones are worth looking out for when they inevitably enter the game? Here’s my shortlist: 1.… [Continue Reading]

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Warframe’s Simulacrum Could Be So Much Better

The Simulacrum is a room unlocked by buying a key off Cephalon Simaris. Located in the Tenno relays, you can go there and test out various things. For example, you can go and test out how well Corrosive does on an Ignis against various factions. In fact, you can test pretty much every weapon and ability you own, and the room is supplied with infinite ammo, energy and health. But the Simulacrum could be vastly improved in a lot of ways. You need to unlock everything about it. First off, you need to actually unlock the Simulacrum. To do that,… [Continue Reading]

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What Am I? An Orokin Family Therapist?

Alright, heads up. This is going to be a VERY spoiler-heavy article. I’m going to be discussing the Entrati family. Or rather, what’s left of it. Just like the rest of Deimos, the Entrati family is pretty messed up. But UNLIKE the entirety of the small Martian moon, the Entrati are messed up in their own, unique ways. And it’s not just because of the Infested. Before we begin, there are spoilers ahead! I’m warning you now, because this article contains commentary about the dialogues as you rank up with the Entrati. Just like how Fortuna has its revealing thing… [Continue Reading]

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