A Nod to Great Agility

The other day, I actually played a little bit of Warframe. Lately, I’ve only been doing the bare minimum, grabbing login rewards and the like. However I had also taken a fresh new Tenno under my wing, as I often tend to accidentally do. One of my favourite things to do is help out a newbie. And I tend to put special attention to fresh, newly awoken Tenno who I also happen to be friends with.

That being said, that other day, once I was on my own, I decided to do some farming. I’d recently bought an armour, Syandana and ephemera pack that came with the New War. These cosmetics were different, and had alternate forms to unlock. So off I went, farming Capture missions for relics, which were required for the Ephemera. While the new ‘evolving’ cosmetics were nice and probably deserve their own article, I just wanted to, well, mention just how nice Warframe mobility is.

It’s so damn quick and fun.

Leap across chasms

What I really love though is how high and how far you can go.

You can really race though a mission, even if you are not playing as a speed demon. Every single Warframe can double jump and bullet jump. Those two abilities alone can carry you pretty far. If you utilize all mobility by combo-ing and chaining your bullet jump, second jump, roll and aim-glide, you can cross chasms with ease. Horizontal movement in Warframe is huge, and with the right combination of moves, travel becomes a breeze. With practice, pretty much everyone can race through missions and the like.

Vertical mobility is also pretty damn neat. While you can’t go quiet as far as a horizontal jump, jumping upwards is perfectly doable. You can quite happily spam the jump key, and your Warframe will hop up walls like a weird, jumpy spider.

Other frames though go even faster. While Volt remains the faster frame in running speed, Gauss is just as fast and a little harder to handle. Titania literally flies and Wukong briefly gets No-Clip as he turns into a cloud and breezes past. And then we have instantaneous teleporting, with the likes of Ash, Loki, Wisp and Nova. Speed is never not an option.

Not many games replicate this feeling.

Warframe’s speed and mobility aren’t quite the same as normal, parkour-based games. In fact, the parkour segments in Warframe are very forgiving. If you mess up a jump and land out of bounds, you’ll just be respawned next to the out of bounds area. The only things lost are whatever Warframe buffs and abilities were active beforehand. On the other hand, messing up a jump in, say, Destiny 2, will often leave you dead and in need of a revive. Warframes are also pretty unique since they don’t take fall damage either. Which means you can jump off the highest thing in the Orb Vallis and land on solid ground with exactly zero consequences.

Really, the mobility is a big part of why I still play Warframe. While it took me a long time to learn the ins and outs, I can’t deny, there’s nothing cooler than playing “the floor is lava” and barely slowing down at all. Warframe’s mobility is so much fun.

Medic

Medic, also known as Arkay, the resident god of death in a local pocket dimension, is the chief editor and main writer of the Daily SPUF, producing most of this site's articles and keeping the website daily.

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