5 Unusual Ways to Heal Yourself and Avoid Damage in Warframe

On the surface of Warframe, especially early on, there’s a small problem with, well, just playing. For low level players, there are often too few ways to heal yourself. But as you climb the ranks, players find more and more ways to heal themselves and stop themselves from dying. However, there are quite a few ways you can heal yourself, and some of them aren’t exactly obvious.

Guardian and Medi-Ray

We’re going to start off simple here. Medi-Ray is a mod for robotic companions, which makes them slowly heal you if you take damage. The healing isn’t the best, but the mod cost, especially early on, is pretty cheap. This means you can happily slot it into any Sentinel and get some passive healing.

Guardian on the other hand is basically a shield-gate for your shield-gate. Currently, if a Warframe takes enough damage to fully destroy their shields, the extra damage no longer bleeds into your remaining health pool. Guardian however will instantly refill your shields should they be destroyed, essentially giving you a second shield-gating effect. Sure, there’s a cooldown between uses, but for such a cheap robot companion mod, it does good work.

Rolling Guard

Rolling in Warframe is already pretty good. It gives you momentum, stops you from landing too hard and it gives a bit of damage reduction. Amazingly though, Rolling Guard somehow manages to make rolling even better. Rolling Guard gives you a few seconds of invulnerability7 and removes status effects from you. Sure, it has a cooldown of 7 seconds, but it’s basically free invincibility for pretty much any Warframe. And considering how potent Toxin and Electric procs are, being able to get rid of them by simply rolling, something you do anyway, is great.

As a quick aside, Adaptation is also a pretty good way of avoiding being hurt and taking less damage. The damage reduction offered by Adaptation works with both shields and standard health, and makes for a good way to add tankiness to any Warframe.

Helminth Abilities

There are actually a lot of Helminth abilities that will keep you alive. For example, we have Protea’s dispensers for easy health and energy, Garuda’s Blood Altar for healing in a stationary location and we can use Trinity’s Well of Life, sticking them onto any Warframe you like. My personal favourite is Pillage, Hildryn’s subsumed ability. It gives both Overshields and removes status effects, and for a pretty low cost. There’s also Helminth-specific abilities, like Voracious Metastasis, which sacrifices your energy to heal you.

With so many options, you can’t go wrong with Helminth. Unfortunately though, the Helminth system itself is locked behind Son and animal captures on Deimos, so quite a bit of work needs to be done.

Heal with your Pets

Funnily enough, there are quite a few ways that pets can heal you and protect you. The Vasca Kavat for example has the ability to stop you from dying. How this works is that the Vasca Kavat will take your damage and enter bleed out mode on your behalf. Khora’s Kavat, Venari, has an augment mod that works very similarly, but recharges more quickly as you kill enemies.

On the other side of the healing spectrum, the Vizier Predasite occasionally spreads spores on the ground, and stepping on the spores heal you. Sure, it looks like the Vizier Predasite heals you with it’s piss (the reason why my one is called Jarate). But that heal works on nearly everything, including, unusually, Necramechs.

You can also combine Hunter Recovery with any beast companion that deals good damage. The Panzer Vulpaphyla actually dishes out pretty good damage on its own, creating some actually quite reliable healing.

Abuse your Space Kid

The last option is to abuse your Space Kid. Operators are invulnerable while in Void Mode and they do actually have some tricks to keep you alive. There is a small downside though. While you are immortal in Void Mode, you are very, very squishy when outside of it, and your Operator can die pretty easily in high level missions. Dying as your Operator also gives you Transference Static, which lowers your health.

However, there are a lot of cool Arcanes that can help you greatly. Magus Elevate, Norish and Repair all give you different amounts of healing while you jump in and out of of Transference. And Magus Glitch actually removes the Transference Static debuff permanently.

The real winner here is Magus Lockdown. which stuns enemies around you. And, unlike most stuns, Lockdown is actually effective against most targets.


So that’s a lot of random ways to heal yourself. Or at least protect yourself from harm. Stay safe out there, Tenno!

Medic

Medic, also known as Arkay, the resident god of death in a local pocket dimension, is the chief editor and main writer of the Daily SPUF, producing most of this site's articles and keeping the website daily.

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