A Bow Pretending to be a Rocket Launcher

All right, this one is a lot less literally a rocket launcher than the one Medic talked about. But since it’s my favorite primary weapon in the entire game, I couldn’t resist writing an article on the Plainsrider Bow with explosive arrows from Payday 2. Long ago I included the Western Pack on a list of DLC I recommend because, since Payday 2 didn’t (and still doesn’t) have any free grenade launchers or poison weapons, the Plainsrider Bow unlocks both playstyles in a single weapon. Firing arrows tipped with dynamite, the Plainsrider has a number of advantages over other explosives.… [Continue Reading]

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How to Git Gud at Lucioball

The Summer Games are here, and with them Blizzard has brought back the best seasonal game mode Overwatch has ever had: Lucioball! A hybrid of Rocket League and Jet Set Radio, Lucioball takes my favorite character in Overwatch and builds an entire sport around him, and I cannot possibly be having more fun. I managed to place into high Diamond in the new competitive Copa Lucioball, and here are some tips for bringing your game to the next level: 1. Set yourself up for the cross. This is the single most important tip in this guide. When the ball is on… [Continue Reading]

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Overwatch’s Liao

Liao is one of the most enigmatic characters in the expanded Overwatch canon. He (or possibly she) has been there since almost the beginning, mentioned as early as May 2016 in an article that name-drops the six individuals hired by the United Nations to defend humanity during the impending Omnic Crisis. These six individuals – Soldier 76, Reaper, Torbjorn, Reinhardt, Ana, and Liao – later went on to found the entire Overwatch organization with its dedication to maintaining world peace. The thing is, beyond this single mention, there’s almost no mention of Liao in anything going forward. That’s a pretty… [Continue Reading]

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Custom Weapons in TF2

While transferring files onto my new computer, I stumbled across some very, very old pictures buried deep in my hard drive, and I found a TF2 weapon idea that I’d made back in 2012. In hindsight it was a terrible concept, but I’d made a model for it and even mailed it in a letter to Valve, so my noob self apparently got pretty invested. And  now I’m inspired to spend an article talking about the custom weapon community in Team Fortress 2, because I am far from alone in that department. TF2 has had a long and thriving modding community that used… [Continue Reading]

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Overwatch: Doomfist is Live!

Hello, this is aabicus with the SPUF of Legend! Doomfist finally went live today, the character everyone’s been waiting for. He’s not voiced by Terry Crews, as everyone seemed to be hoping, but thankfully the community seems okay with that because the voice actor they got just nails the character. Doomfist, as the name would suggest, is a melee-oriented Offense hero whose attacks all help him move throughout the battlefield while dealing close-range knockback+damage to foes. He’s a blast to play, but he’s got a really high skill ceiling, like Genji, just because of the reflexes and reaction times needed… [Continue Reading]

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The Custom Weapons Pack in Left 4 Dead 2

Link to Custom Weapons Pack For the longest time, the closest we had to custom weapons was a bunch of really awesome weapon skins in the Left 4 Dead 2 Workshop. None of them really changed the gameplay beyond looking sexy, even if I swear my aim got better whenever I used this revolver skin for the Deagle. But finally, Rectus had the brilliant idea to take the game’s support for custom melee weapons and modify those weapons beyond anything I thought possible. People had added custom melees into campaigns before Rectus (the most famous probably being the Foam Finger… [Continue Reading]

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What? A Team Fortress Classic update?

It was surprising enough that Team Fortress 2 is forecasting activity this summer, but I don’t think anyone was expecting a new update for its predecessor, Team Fortress Classic! The last time we got an update for this game was the infamous March 29, 2013 update that pushed forward a few minor model upgrades and (much more importantly) reset everyone’s game folders, which wiped all customizations, mods, and configs. That’s right, a lot of people lost years of mods and settings if they hadn’t been bothering to back them up (and why would they? TFC never gets updates, does it?) I’m not sure… [Continue Reading]

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Four Things You Can’t Do With the Sticky Jumper

Migrating over from Medic primaries, I’m shamelessly stealing an old article format and focusing on another one of my favorite weapons in TF2, a much-maligned mobility tool that has been lumped in with the Rocket Jumper and Sun-on-a-Stick as useless tripe. I’ve long-defended the Sticky Jumper as a perfectly-viable unlock that created a whole new playstyle for aerial Demoman, but thanks to the many, many times Valve has redesigned this weapon, this time we’re going to talk about the things you can’t do with it. At least, not anymore. 1. You can’t plant decoy sticky traps. When the Sticky Jumper… [Continue Reading]

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Lord of the Flies

Once upon a time, long long ago, young aabicus made up his mind that he was ready to buy an unusual hat. I’d recently unboxed an Orbiting Lantern Officer’s Ushanka and sold it for $200 through Paypal, so I felt comfortable dropping some of that on a replacement unusual for a class I actually played. Which hat was a no-brainer; my beloved Prussian Picklehaube was the first hat the game had ever dropped, and it sat proudly on my medic’s head ever since. But what particle effect? There were so many, and I had to weigh the pros and cons… [Continue Reading]

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You Can Finally Be Nude in Star Trek Online Again

Warning! Censored images of naked people in this article. Turn back if you’re at work! The nude mod for Star Trek Online can trace its roots all the way back to 2012, when it was originally made by a GVZ user who went by the names meehee and thefunkyone, before his mods went offline due to the home forum shutting down. Lucky for us, somebody shared the file with budding modder Password42, who updated it for the (then) current game. He maintained it until February 2016, when changes to Star Trek Online’s underlying programming made it inherently unstable. Then it went offline,… [Continue Reading]

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