Just Cause 2: Black Market Boom Pack DLC Review

The other day I reviewed the Agency Hovercraft DLC from Just Cause 2, despite it being over a decade since it came out. I can’t help it, I really like Just Cause 2 and have been addictively binging my second playthrough. And I just want to talk about the other DLC I purchased, one I’ve been enjoying since I first got the game in 2015. The Black Market Boom pack is one of the two multi-item DLCs, along with the Black Market Aerial Pack. The latter I chose not to buy as I rarely use planes and don’t want to… [Continue Reading]

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aabicus’ Baseball Career: The Highlights

This is not a sports blog and I am (in no way) a baseball fan. But pretty much everyone on reddit got to witness one of the funniest plays in living memory last Thursday: Cubs Shortstop Javy Báez somehow turns a guaranteed third-out into a run scored while also reaching second! He himself scores on the next hit, and those two runs cinch their victory over the Pirates 5-3. Can’t help but feel embarrassed for Pirates’ first baseman, Will Craig. But whereas most can only sympathize with Craig, I can empathize, for I also had some less-than-illustrious moments in my… [Continue Reading]

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What’s New in Planetside 2

Every couple years or so I feel the need to boot Planetside 2 back up, just to see what’s changed in Steam’s pre-eminent Spandex in Space Simulator. Last time they added orbital air strikes and the whole construction minigame. This time around, nothing that drastic seems to have newly entered the fray. But there is one very-obvious addition you’ll see the first time you spawn into the map. New Neutral Spaceship! There’s now an orbiting spaceship called Sanctuary. It serves as a hub for all four factions to commingle peacefully before queueing into the active continent to murder each other.… [Continue Reading]

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Just Cause 2: Agency Hovercraft DLC review

Despite loving Just Cause 2 and considering it among my top 3 favorite games, I don’t actually own most of the DLCs for it. Not counting the free ice-cream truck and turreted rickshaw, I only bought the Black Market Boom pack to get my hands on the amazing Air Propulsion Gun. All the stuff in the other DLCs don’t seem to serve any unique purpose, or add anything to the game that isn’t already done by base-game vehicles and weapons. But for no real reason, I recently decided to buy and review the Agency Hovercraft just to test how Avalanche… [Continue Reading]

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Red Crucible Reloaded

Red Crucible Reloaded is, for all intents and purposes, an archetypical modern military shooter, and I don’t mean that in a good way. It has the bare minimum in every category to qualify as a multiplayer FPS, with almost nothing to give it any sort of identity beyond that. I first became aware of the game thanks to my brother, as its predecessor Red Crucible 2 was the first-ever online game he got really addicted to. So for me personally, my main motivation for playing was to spend time with him doing something he enjoys. The main perk for him… [Continue Reading]

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Hunting Yetis in Overwatch

Yeti Hunting was an old Arcade gamemode Overwatch released back in 2017. It’s now a recurring seasonal event that rolls out every Winter, which would also have been a much more appropriate time of year to write this article, but I don’t have the mental patience to wait that long. It was pretty much the closest Overwatch is ever gonna get to a Versus Saxton Hale gamemode, pitting five hapless Meis against a Winston who can temporarily turn into a ravenous killer Yeti by collecting 4 meats scattered throughout the map. I’m usually not a fan of Overwatch‘s seasonal game modes… [Continue Reading]

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On Payday 3

Starbreeze’s quarterly report has been published in PDF form, showcasing a PowerPoint discussing the future of the company, its IPs, and (most importantly) the upcoming Payday 3 in very limited detail. Users on the Steam Discussions forum and Payday subreddit have been rampantly hypothesizing how the game’s going to be. Since we don’t have any actual gameplay to discuss, the prevailing question is whether Overkill is going to focus on quality (like in Payday the Heist) or quantity (like in Payday 2) when designing the content that will be in-game on release. The prevailing opinion is that they’ll go for… [Continue Reading]

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Payday 2: On Perk Decks

I wanted to write a quick article about perk decks in Payday 2, because I find them pretty fascinating as a concept. Not the fact that they exist (they’re identical in function to the level-up trees from Payday the Heist) but that they exist in conjunction to the standard character classes, each of which has a ton of random abilities and playstyles with different weapons, equippables, armors, and concealment levels. As someone who loves game design, I’ve spent way more time than I should trying to figure out what criteria Overkill put into deciding when an ability is worthy of a… [Continue Reading]

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The Making of a Demoman

Three years ago I indulged in a full article about my Medic cosmetic loadout, since it had remained remarkably consistent throughout the years and each piece held a lot of sentimental value to me. But only recently did I realize that there’s a fair amount of personal history in my Demoman loadout as well, considering I’ve been offclassing him for almost as long. Much like with Medic, my first few years were spent playing completely cosmetic-free; I was so addicted to stats I couldn’t fathom caring about something that didn’t change the actual gameplay in any way. It also took… [Continue Reading]

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The Medical Necessity lore nobody asked for

Remember Medical Necessity? It was a game development project where I had my first ill-fated experience as a project manager. In the end, we got canceled due to lack of progress during the first quarter of production. The only surviving product is the purchasable sprite sheet on itch.io. The design document and production wiki note that the default names for the player’s allied soldiers are Homer, Berenson, Collins, and Cunningham. And while digging through a lifetime of old boxes preparing for my move to Portland, I found the original action figures those names came from. Their plastic has gone gummy and… [Continue Reading]

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