Sorry, I fucked up.

If you’re seeing this, sorry. I totally fucked up. Turns out I somehow tabbed off the main typing area here on WordPress, pressed tab a bunch more times trying to work out what I was doing, hit Enter and accidentally published an article I was writing. That article happened to be the 2000 post celebratory article. I mean, out of ALL the articles I could have accidentally published, it had to be that one. So I’ve had to go through all our social media and delete the articles. But I can’t go through and delete the article emails that you’ve… [Continue Reading]

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Interaction Design and the User Experience

Don’t mind me. Just summarizing what I’ve been learning lately. But I feel a LOT of this could be applied to gaming, so maybe it might interest you as well. Interaction design focuses on how people use and work with devices and other products, such as computers and smartphones, but also how they work with interfaces in general, such as that of smart watches and ATMs, anything with an interface. The context of interaction design is on users, activities and environments, with users focusing on physical, sensory and cognitive capabilities, while environments include not just location, but also the setting,… [Continue Reading]

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On Building Universes Again

A long time ago (literally nearly two years ago actually!), I wrote about building universes. In that article, I went on about how I had a MK3 universe and all that sort of thing, about some of the characters, things like that. It’s been a while though, so maybe it’s worth talking about what happened in those two years. Well, in those two years, I kinda… I changed my mind. Basically, the more depressed I got (and I was REALLY depressed in February of 2018), the more I was writing about Kinisis wanting to break and change everything. I was… [Continue Reading]

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Infinite Lives

How many times have you been in near-death situations? Hopefully none. Hopefully you’ve never seen your life flash before your eyes. But there’s always been that case where you’ve stepped off the curb and nearly been clipped by a speeding vehicle, or you slip while going down the stairs and manage to catch yourself. Little moments like that. But what if we think about the opposite? Think about how maybe you’re on the brink of death. Every time you close your eyes, every time you blink, you think it might be the last. But you’re stubborn. You’re desperately trying to… [Continue Reading]

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Solo – A Late Movie Review

I’d been meaning to see Solo: A Star Wars Story on release, or at least a week after with my brother Terroxy. Somehow my Star Wars-hating sister Nommy saw it first, and it MUST have been a good movie because she enjoyed it. “It’s not a Star Wars movie!” Nommy protests. Yeah no, you like a Star Wars movie. Don’t lie to us. But me and Terroxy saw it late, the 7:45pm showing on Saturday 16th of June. And we had the WHOLE SCREEN to ourselves. Literally just the two of us in the cinema. That was cool. So yeah,… [Continue Reading]

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A Brain Full of Game Stuff

Some people have memories like sponges, they absorb everything. Some people have memories like buckets with holes in the bottom, so they forget everything. My memory is like a DIY water filter, filtering whatever passes through it, the water coming out the bottom pure and only the nasty, useless shit remaining. Simply put, I remember useless stuff but not important stuff. My brain is FULL of video game shit but I’m bad at remembering useful stuff. But video game stuff varies a lot. At my highest point, when SPUF was going full steam and I was a super awesome Medic… [Continue Reading]

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*Insert E3-Related Things Here*

I’m supposed to care about E3. It’s pretty much the biggest gaming thing in a year. This is a gaming blog, I’m supposed to cover things like that. There’s a ton of cool and maybe not so cool stuff being shown. Heck, apparently, later on today (which would be Monday 11th of June, but you know what time zones are like), there’s going to be some Warframe-related stuff. On top of that, there was already a reveal for Anthem (which looks very Destiny-y and Warframe-y) and the vaguest mention of an actual Elder Scrolls 6 game, despite the fact all… [Continue Reading]

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Playing On Easy Difficulty

I like playing on Easy Difficulty. There, I said it. I like easy mode. It’s fun. It’s relaxing. No, I’m not a coward. No, I shouldn’t be mocked for it. There’s nothing wrong with playing any difficulty if a game gives you difficulty options. But WHY do I like playing on easy mode? Well, I’m about to tell you. A lot of my gaming is to do with stress levels. I work and I study and at the end of the day, I’m generally pretty tired, especially these days now that I sleep a lot worse than I used to.… [Continue Reading]

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On Studying for Exams

It’s unfair for me to be writing this article. For some insane reason, I am naturally good at taking exams. I’ve always done well when it comes to just writing stuff down, at the cost of not being very good at project-type assessments. But to make things fair, I’m going to give out some generic studying tips that I use to make sure I remember things. Write Shit Down You’re probably going to be writing things down in your exam, right? So you need to practice writing things down. Write all the things down. Actually, don’t. What you REALLY want… [Continue Reading]

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Retina Burn – The Kindred Spirits of Robotron

You’re surrounded! Flanked on all sides by an aggressive, ever encroaching enemy force. No exits, no hiding places, nowhere else to run. Your death is expected, inevitable; At least put on a good show, will you? Robotron 2084 is a legendary game with unmistakable influence. It’s debut in 1982 was a watershed moment for game design, and paved the way for hundreds of derivatives. An unconventional control scheme made it stand out to arcade goers of the time, utilizing two joysticks during game play. The project was forged by Vid Kidz, A partnership between Eugene Jarvis and Larry Demar. Enjoying… [Continue Reading]

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