On Rahkshi

The Rahkshi were the six main bad guys in the 2003 Bionicle storyline, branded as the ‘Sons of Makuta’ and made out to be incredibly evil and hard to beat. They were considered genuinely scary beings and were the first sets to have simple bendy knees. Luckily, like the Bohrok and Bohrok-Kal and the Rahi before them, all you have to do to defeat them is to remove the squidgy, organic part and the Rahkshi just fall down. Problem is, while originally the Rahkshi were scary enemies that even the newly powered up Toa Nuva struggled to defeat, we later… [Continue Reading]

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The Joys of CSS

No, I’m not talking about Counter-Strike: Source. I’m talking about Cascading Style Sheets. Cascading Style Sheets, better known as CSS, is a language used to make other languages look prettier. More specifically, it tells your web browser what a web page should look like. Even more specifically, CSS tells specific elements in your HTML what they should look like. Using CSS, you can make a background any colour you want, you can make text bigger and smaller, you can make links change colour when you hover and click on them, you can create menus, make pages mobile-friendly,  you can make… [Continue Reading]

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Equestria is a Horrible Place

Like many of my articles, this one was inspired by a conversation I once had with aabicus. Now, we’ve mentioned this before, but aabicus has his fingers in many, many different pies, one of them being the MMO called Legends of Equestria, and we’ve even had an announcement for it here. Of course, being a My Little Pony thing, aabicus needs to get his head into all of that, create himself a pony for play-testing and have a decent understanding of its history and lore so he can write quests for it. For a franchise designed to sell toys to… [Continue Reading]

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An Article a Day Keeps the Medic Away

Today is December 24th. Christmas Eve if you’re celebrating. The first day of Macromera if you’re a Rethavok. Either way, hopefully it’s a nice day. Things are cooking, people are excited, it’s all good. What better time than to reflect on, well, stuff. The Daily SPUF is now over three years old, having started way back in 2013, with a handful of articles written by a handful of SPUF denizens. Now, over 1200 articles later, we have come a long way since those humble beginnings. From Blog.Org to WordPress, from server to server, we’re still here. We’ve published an article… [Continue Reading]

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100% Orange Juice

  100% Orange Juice, a board game on Steam filled with so much randomness that it would make random crit haters cry tears of blood. Starting off, this game is filled with many characters, many of whom come from other games. Some are original to this game, while others come from different games from the same company, such as the Suguri series, Flying Red Barrel, and QP Shooting. When you first start off on your magical adventure, you can choose one of four starting characters: QP, Suguri, Marc, or Kai. Each of them has their strengths and weaknesses, but I’d… [Continue Reading]

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Little tiny changes!

Something magical has happened. As I was eating my awesome home-made vegetable soup the other day, I noticed something unusual. I suddenly had more power. I could change things I could not change before. Lots of magical, wonderful things. So I got to work and made a few… changes around here. First off, our wonderful sticky bomb favicon is back. Fuck yeah! Aaby missed the poor thing, and it’s technically our logo. Hence why it’s all over our social media pages. Then I went and made sure we had a proper mobile site. That’s currently not working very well, so… [Continue Reading]

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On Crits

Yes. That thing that’s the sparkling rocket. That thing that’s the Sniper (or the Spy’s) headshot. That thing that comes from a Flare Gun or the prenerf Axtinguisher. That thing an Engineer gets on a Frontier Justice when his minisentry dies. Today, we will talk about the crit. Crits tend to be very annoying, random or not. It feels very aggravating to die to one. It does not help if it’s completely random and could not have been one, ending up with you cursing your luck for the rocket that manages to take off 360 of your health. Crits were… [Continue Reading]

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The Isaacing of Binds

I’m a royal pain in the ass when it comes to trying out new games. It’s very easy for them to annoy me and for me to stop playing, assuming I even get started. Elder Scrolls Online for example pissed me off early on by making lockpicking, stealth and archery all a real pain in the backside. No, I wasn’t expecting Skyrim Online, but I expected, I don’t know, something better, especially since it costs so much just to play the base game, and they had subscriptions and now they have an in-game shop. The Binding of Isaac though is… [Continue Reading]

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Randomness in Video Games

One of the most controversial topics in Team Fortress 2 is that of its random elements, particularly of random critical hits, though random spread was another area of contention for quite some time. Why do so many Team Fortress players think that randomness is an unacceptable part of the game? It may help to look at other games to gain some perspective.  In Magic: the Gathering cards like Mana Clash are reviled for introducing random coin flip elements into the game.  More infamously, the Star Wars: TCG by Wizards (not to be confused with the Star Wars: CCG by Decipher)… [Continue Reading]

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Randomness you can’t see…

It’s been a while since we last talked about randomness. Generally this sort of conversation dives to horrible depths, going over the same arguments over and over again until either one side gives in, it starts getting nasty or the thread goes off topic. Either way, the thread dies a horrible death. It keeps on happening. What’s interesting though is that the majority of these arguments are about random critical hits. The other random factors, random bullet spread and random damage spread, often lurk in the shadows, untouched. Why? With random bullet spread, there is rarely an argument for that.… [Continue Reading]

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