Die Schildwand

In my article on Heavy secondaries, I commented on how I don’t want shields to be added into the game. To be more specific, I don’t want the Overwatch-type shields, because to me, it will lead to a huge damage sponge covering off a whole chokepoint or shielding a whole team, grinding the game’s pace to a halt. A giant damage-blocking wall that can be deployed at will is not fun to play against at all. However, such a shield may be a great idea as an Über for a Medi Gun. For one, the Medic will need to earn that Über… [Continue Reading]

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IT’S OVER 1900! Celebrating 1900 articles and 900 Medic articles – Giveaway!

I said I wouldn’t do milestone articles and stuff but I like the number 900 and the number 1900 has the number 900 in it as well, so double bubble. The 2000th article is still a way away, and it’s unlikely that the articles I write will coincide with the big 2K. Also I just kinda wanted to do a giveaway. But first off, let’s spend a moment thinking just how awesome we are, having published over 1900 articles on the Daily SPUF, one a day since our inception, and the fact that Missy Medic here, the person writing this… [Continue Reading]

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Why Medic?

I suppose there are a lot of people that, when they first got into TF2 and saw the Medic class, asked this: Out of the nine classes available, why would anyone go for the one class that can’t kill anything to go healer? The main draw for me to play Medic is probably power. Every other class in the game has the power of death, whether it is with the pinpoint precision, single target elimination of the Sniper, or the mass destruction of the Demoman. Medic has none of those, despite what every single Battle Medic out there says. Medic… [Continue Reading]

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The Vita-Saw after its first rework

Seven years after it was first introduced, the Vita-Saw received its first change in the Jungle Inferno update. The old Vita-Saw’s stats are rather easy to understand. In exchange for a 10 Hp reduction to the Medic’s maximum health (150 Hp → 140 Hp), the Medic gets to keep up to 20% of his Übercharge meter upon death. This means that the Medic gets to respawn with the amount of Über he had before he died, capped at 20%. Sure, it’s a bummer to die at 100% Übercharge and respawning with only 20% of your hard-earned Über, but it’s better than respawning with… [Continue Reading]

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Dog of the Machine

Despite me loving cosmetics so very, very much, I’ve never been much of a fan about cosmetic sets. Part of the joy of cosmetics for me is coming out with my own sets that I like and uniquely represents me. However, there is one particular set that I personally love, and it just so happens to be a Halloween set. Tremble, humans, as the Canis Ex Machina roams among you all. Added during Scream Fortress 2014, the Canis Ex Machina is a reference to the series of infamous Soviet experiments, Эксперименты по оживлению организма (Experiments in the Revival of Organisms). The… [Continue Reading]

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Vampiric Vesture

Scream Fortress 2014 brought to us, as usual, a bunch of Halloween-restricted cosmetics. Scout gets to be a zombie from another universe, Sniper’s a were-kangaroo, and Medic is now an angelic being with healing powers. Overall, I say that 2014’s haul of Halloween-themed cosmetics was plentiful and good. Among all of these cosmetics, there is one I would’ve gladly bought and use it daily if not for the fact that it’s Halloween-restricted. I present to you, the Vampiric Vesture. The Vampiric Vesture is part of the Dr. Acula set for the Medic, with the other cosmetic of the set being… [Continue Reading]

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Balance Changes – TF2 Blog Post 20-06-2017

Oh my fucking Bahrag, there’s a Team Fortress 2 update and it’s a balance update rather than yet another fucking crate and key update. Oh my god what’s happening? Is this reality? Is this Valve putting the space left over from SPUF’s destruction to good use? Of course not. It’s a bunch of insane, crazy changes. But at least Valve are saying WHY these changes are being made. A lot of the changes seem to be nerfs, particularly the Scout items. Seriously, these changes are all fucking insane. Yes, the Dangershield is getting nerfed, but holy fuck now it has… [Continue Reading]

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The Making of a Medic

As I mentioned in a previous article, I am very particular with the cosmetics I chose for my Medic wardrobe. As a matter of fact, I can walk through my old screenshots and watch my outfit evolve as the various parts came together and at no point have I removed a piece. So I thought I might dedicate an article to each piece of the most beloved outfit I’ve ever owned in a video game. In college I made my first video game purchase ever; I bought The Orange Box and the Half Life Anthology pack in honor of finally getting a desktop.… [Continue Reading]

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Burly Beast

Some time before Scream Fortress 2016, there was a Reddit thread about how some mercs got shafted really bad when it comes to cosmetic distribution. This was what I said: If you wonder what “this” refers to, it’s this. And guess what got added during Scream Fortress 2016? Exactly that. Now, I’m not saying Valve listens to me, but Valve added a cosmetic that was submitted and last updated a whole year ago when there are other submission made that year. By the way Valve, if you are still listening, I still want my jetpack. As one can see, this tears… [Continue Reading]

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Surgeon’s Sidearms

What always irritates me when I see Medic cosmetics is that they rarely portray Medic’s medical practice properly. Most cosmetics portray Medic as a doctor. A proper medical doctor. With cosmetics like this one, this one, this one, and this one. and the fact that he’s running around with a Medi Gun in a shiny white labcoat, anyone not familiar with the lore and doesn’t pay attention to the voicelines would’ve thought Medic to be a Hippocrates-loving, pacifistic, and compassionate guardian angel. Meanwhile, the real Medic is an absolute psychopath with his skills being a side effect of his morbid curiosity. Did you… [Continue Reading]

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