aabicus at College: A Conclusion

About a year ago, I wrote an article discussing my first quarter of my Master’s Program. I’d ended that article saying that first quarter was expected to be the busiest, but honestly each one had more work than the last. Not a complaint, mind you, but it turns out it’s not easy cramming two years of work into a single year. That article ended with me becoming Creative Director for a healing-based puzzle shooter called Medical Necessity, and that project took up the lion’s share of the following (winter) quarter. You can read about the progress we made by checking out… [Continue Reading]

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aabicus at College: An Update

Hi everyone! I’ve been almost completely silent on both the forums and this blog, and I apologize for that, but as I mentioned in this video, I’ve been attending a Master’s program in Game Design, and it’s been loads of work. Luckily it’s been amazing and enjoyable work, and I’ve just wrapped up my first (and supposedly the busiest) quarter. It has been so great getting to explore so many different elements of game design in an academic setting! This article is basically a compilation of what I’ve been doing the last four months, and a bit of discussion on… [Continue Reading]

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