The Hallowed Flame Event – An Interesting Take on Survival

Remember when the Emissary Assassination required killing Infested to keep a lamp lit so you could kill the boss? Turns out, that sort of thing makes for a great mini event! Hallowed Flame is the current Halloween event in Warframe, with a handful of nice rewards and a new twist on the old survival game mode, of all things. Which is nice, because last year’s event was just a copy of the event from the year before, the “fight a juggernaut by making it run into exploding pumpkins” mission. Hallowed Flame is pretty simple. You kill a Zealot, pick up… [Continue Reading]

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An Odd Lack of Warframe Content

I know I am writing this article just as an update comes but there has been a content drought in Warframe this year. There have been very few updates with any actual substance. Most of this year’s updates have been pretty localized into one little area, and there haven’t been that many of them in general. Compared to previous years, by now we would have at least had a cinematic quest or something. What have we had? A remake of the Gas City tile set, with some new enemies and a new boss, a new game mode, a ton of… [Continue Reading]

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Nightwave Intermission 2 – A Repetitive Chore for Repeating Items

So Nightwave Season 2 finished with a shitty conclusion that didn’t really tell us anything apart from the fact that people are bad and easily tricked and there’s more infestation roaming around Eris. That ended back on the 13th of October, but to fill the gap between Season 2 and Season 3, we’ve got a Nightwave Intermission. Again. Now normally I wouldn’t complain. The first intermission was great because it was short and easy and simple. 15 levels which you could complete in about a month, with one new thing in it and a bunch of useful stuff for newer… [Continue Reading]

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What if I were to rework Volt?

A while back, I wrote two very silly articles on silly rewords for both Vauban and Ember, two Warframes who are currently struggling to, well, be Warframes. Unfortunately, Digital Extremes didn’t go with any of my ideas and I really don’t blame them – after all, I am neither a game designer nor someone who actually plays Vauban or Ember. Both are important when it comes to reworking a Warframe’s abilities. However, there is one frame I play well and know almost as well as the back of my hand: Volt. Now, Volt doesn’t actually need reworking in any way.… [Continue Reading]

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Death is the Best Crowd Control

I’m having a bit of a problem with Warframe lately. There’s no reason to crowd control things. Like, ever. Well, maybe sometimes. But 90% of the time, it’s easier to just murder everything in sight, whether you’re doing a spy mission or an inteception or a survival mission. In fact, in a mission type like Defense, you do way, way more killing than actual defending. You really have to because each wave won’t end until everything is dead. Crowd control is only good from stopping the defense target (either a dumb operative or a stationary object) from being damaged, but… [Continue Reading]

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Never Finding The Perfect Animation Set

Animation sets in Warframe are a neat way to give individual Warframes a bit of personality, rather than them all being mindless heaps of metal and flesh. It’s not really a personality but something that makes them more relatable. The very feminine frames like Ember and Mirage will stand with hands on hips, in a vaguely seductive manner, more masculine frames like Rhino will stand tall and proud and some frames will toy with the immense power at their fingertips. In fact, the newer the Warframe, the more personality they seem to have in their animation sets alone. The newest… [Continue Reading]

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An Awkward and Possibly Rather Lame Look At A Single Grineer Shipyard Tile Set

The Grineer Shipyard Defense/Interception tile is a funny one. It’s a very small map and it’s the one that’s always used when you visit Seimeni for those sweet 20k credits for 5 rounds of defense. But it’s a small map that has changed a few times, not always for the better. The gimmick on the Shipyard Defense tile is that the Cryopod you need to protect is on a platform, and this platform has a chance to move from one place to another. It’s a bit like the Cryopod on Helene or Hydron except this moves on a rail. This… [Continue Reading]

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Emissary Derelict Assassinate – The New Zealot Boss Fight

Nightwave’s the Emissary has had its story come to an end, with Arlo basically being dead and a new infested cult joining the fray. Arlo was nothing more than a trick to get more people infected and infested and it worked brilliantly. Not only do we now have more Infested running around but now we have new bosses that we need to deal with, spreading their disease in Emissary Derelicts. Because we totally needed more mutagenic hive mind infestations running around. The conclusion to the Emissary was to be expected, but right now I’m pissed off with the new boss… [Continue Reading]

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A Stupid Idea for An Ember Rework

When I first started playing Warframe, I was always in awe at the pretty flaming Warframe with the fiery Mohawk and the cool flaming explosions that would kill most enemies on the map. As I continued playing Warframe, I realised that I was seeing less and less of Ember, and that map nukers often ended up being Mesas or Equinoxes or Saryns. These days, I don’t see Ember at all, and I’m the one nuking an entire map with my high range and duration Volt build. So what happened to Ember? Two things happened. Firstly Ember got hit with some… [Continue Reading]

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The Mod Drop Chance Booster Situation

Editor’s Note: Digital Extremes have clarified the situation with mod boosters AND have gone the extra step and made it so looting abilities stack again. That kinda makes this article pointless, but it still serves as an explanation as to why the community was annoyed in the first place. A while back, I may have mentioned that the ability to reroll loot using various Warframe abilities was nerfed, so that the abilities no longer stack with each other, meaning only one enemy can be ‘desecrated’ at a time by any one ability. This looting nerf has remained unchanged, and it… [Continue Reading]

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