An Awkward and Possibly Rather Lame Look At A Single Grineer Shipyard Tile Set

The Grineer Shipyard Defense/Interception tile is a funny one. It’s a very small map and it’s the one that’s always used when you visit Seimeni for those sweet 20k credits for 5 rounds of defense. But it’s a small map that has changed a few times, not always for the better. The gimmick on the Shipyard Defense tile is that the Cryopod you need to protect is on a platform, and this platform has a chance to move from one place to another. It’s a bit like the Cryopod on Helene or Hydron except this moves on a rail. This… [Continue Reading]

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Arbitrary Arbitrations Of Arbitrary Awkwardness

The Chimera update for Warframe brought two main things with it: the Chimera Prologue quest and Arbitrations. Arbitrations are missions given by the Arbiters of Hexis, that weird Syndicate that no one knows about, and are aimed at high level players with little else to do. The idea of an Arbitration is simple. Arbitrations are endless missions, only available after you’ve completed every single node on the Star Chart. And by every node, I mean all 127 of them, from that forgotten Dark Sector mission on Earth to that annoying Archwing Rush mission on Phobos to the Mutalist Alad V… [Continue Reading]

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The Humble Capture Mission

After a mediocre day, there is always one thing that cheers me up. Capture missions. Ideally Void Fissure ones. Even better if they’re Lith Fissures on Venus or Mars. There’s something about their simplicity that I truly enjoy. Capture missions are one of the easiest mission types in Warframe. You leap into the mission, leap through randomly picked tiles to get to the Capture Target, you attack the target until he or she falls down, then you stand over them and turn them into little cubes. After that, you’re free to do whatever you want. Most people will just head… [Continue Reading]

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