Bad Badwater

You play enough of a map, eventually you become good at it. You learn all the nooks and crannies, all the secret little hideouts, the best places to do X and Y and Z. And maybe eventually you’ll realise you’ve wasted a ton of your life on one single map and should probably move on and learn about the vast number of other maps out there. Or maybe you’re all normal people who, unlike me, play more than one map at a time. Maybe, maybe not. One of the many maps though that pops up on a regular basis is… [Continue Reading]

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The Forbidden Love

CP_Junction is a horrible, horrible map. As in, super horrible. As in, if it pops up on map rotation, I recommend ditching immediately. It’s a disaster of a map for anyone who isn’t playing Engineer. The first thing you notice about Junction is how boring it is. Junction is indoors. It’s dark, gloomy, and overly grey. It’s cramped and tight. There are tight spaces everywhere. The whole thing just doesn’t work. It’s not appealing to look at in any way. The other indoor map, Turbine, makes up for it by having the large middle room which looks somewhat interesting, and… [Continue Reading]

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Left 4 Dead 2 – Cold Stream

I had a really hard time deciding upon my least favorite Left 4 Dead 2 map. I’m so addicted to the game I can honestly play any of them, and they each have their own charm. In the end there were three that I had to decide between. Part of me wanted to say No Mercy just because I’m decently burnt out on it. People pick it WAY too often, especially in versus, and its one of the easiest maps in the game so there’s no real challenge in even playing it. That being said, it’s a damn good campaign… [Continue Reading]

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A Week of Love and Hate 3 – WINNERS!

Hi everyone! Just a quick 500-word announcement about this glorious week! It’s been a really nice week filled with tons of love and hate, and lots of conversation about video game maps. We’ve discussed hated classics like 2fort, we’ve looked at the superb design of Portal 2 maps, we’ve even looked at some weird as heck community maps. In the next few days, we’ll see a few more articles, aabicus’s least favourite L4D2 map, as well as my own stupid opinions on lovable and hate-able maps. Although we didn’t get a lot of entries (I understand, writing articles is hard),… [Continue Reading]

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I Love de_dolls

Sometimes I wish we saw more bonkers maps like this as official maps in games, just to see what the devs would conjure with no restraints on conventional map making, at least in terms of aesthetics. I love the silly nature and tone of this map, but I also¬†genuinely¬†enjoy it as an actual map to fight in. The scale (and what’s done with it) makes for some incredibly unique fights. You can snipe across the floor, run’n’gun on the inside of the bed, climb and brawl inside the drawers, hide behind the thin plaster walls, fly up the vents, it’s… [Continue Reading]

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I Love Community Maps

Where do I start, community maps have been around for a very long time, my first foray into multiplayer source games was on a community map. Specifically on TF2 of all places, all i remember was it had a LOT of orange and was called cp_orange, in fact a fair amount of any source engine based community map used this colour, along with a bunch of grey. I’d like to think this is because valve used the colour orange in their source engine logo, but I think a more logical answer is that it provides a very good contrast between… [Continue Reading]

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3 Things I Love About Badwater Basin

I take in a deep breath and look over the land with great fondness. Ahh, Badwater Basin. Nope, not that real life basin of “bad water” over at Death Valley. I’m talking about one of the oldest maps in the Team Fortress 2 universe, the second Payload map added to the game. Yep, good ol’ pl_badwater. That’s right, the little basin in the shape of Australia, you bloody fruit shop owners. Badwater Basin has always been one of my favorite maps in Team Fortress 2. I believe I started falling in love it when I was a wee lad with… [Continue Reading]

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I Hate cp_egypt_final

I can’t think of one match I’ve played on this map where I had fun as either team. As BLU, you get spammed by an endless barrage of rockets and stickybombs all match simply trying to leave your spawn or reach the point while being funneled through narrow chokepoints. As RED, you’re practically indestructible and simply demolish the enemy team over and over with ease. If BLU somehow even manage to catch the scent of the control point, just detonate stickies or spam the centre. Almost all the capture points on this map are horrible, little boxes which make splash… [Continue Reading]

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MeeMs Thoughts on What He Loves (Specifically About Portal)

After the release of Portal 2 I continually found myself to be more and more critical of the maps held within games, through no fault of their own. An odd realisation had come to me when I realised that the maps in Portal and the sequel have two very important core properties which I feel greatly improved my experience playing them, as well as introducing an intriguing set of rules. Beyond the simple colour scheme of the original Portal lies one key factor that is simply that the white and black zones that make up the walls are the one… [Continue Reading]

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I Hate ctf_doublecross

Sometimes the worse a map is designed, the more gratifying it feels to win. It makes it tolerable. Perhaps even fun despite the flaws. But this is not one of those maps. The only words I can think of to concisely explain my feelings for this map are: even when you win, you lose. I can be ahead by a mile on this map and I’m still scowling the entire time. Capture the flag is already irritating enough, but then you throw this in the mix and it becomes torture. I find everything in this map to feel so lackluster.… [Continue Reading]

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