The 25 Year Old Love Letter

Sonic the Hedgehog started with a star-studded series for the Mega-Drive, now beloved classics; but his success in 2D was followed by a tortuously long downfall during and after the transition to 3D. But I’m not here to dwell on the painful history this time, but rather shine an optimistic spotlight on an absolutely incredible creation made by (mainly) two fans of the classics. With good reason, many had reached the conclusion that a good 3D Sonic game was an impossibility; an unattainable dream always out of reach. SEGA had failed to accomplish this vision in over two decades of… [Continue Reading]

Read more

The Closet Sniper Rifle

So, almost a year ago now, I talked about finally finding a way of playing Demoman that I enjoyed. I mentioned discovering a Soldier play style too as a footnote, but I wanted to give him a spotlight of his own! Figured he’d earned it after the amount rocket jumping around I’ve been doing as him recently. But more accurately, I want to talk about the Direct Hit. I used to see Soldier as a slow, boring and clumsy type of character which I just couldn’t find the appeal of. But the Direct Hit (and a lovely shiny pair of… [Continue Reading]

Read more

Prey Demo Impressions

With the reboot of Prey on the horizon, I was pleasantly surprised to find out it had a demo available. I was curious about it after spying a trailer or two, but was hesitant seeing that the developer was Arkane Studios as I haven’t been a fan of their previous work, but I could look past that. You begin by waking up in your apartment with your brother telling you to get aboard the helicopter he has waiting for you. After a long-winded cinematic scene that feels like it was lifted from Mirror’s Edge, you finally touch down and can… [Continue Reading]

Read more

SMITE Kart – Racy Rumbly

Naturally, the first thing that comes to mind when you think of the 3rd-person, action-focused MOBA SMITE is: “My, I sure wish we had a horrible Mario Kart rip-off shoved into it…”. Oh, it ISN’T? Hmm… Seems Hi-Rez thought so at least. “Apollo’s Racer Rumble” is the newest event in the “Adventures” game mode in SMITE. Bluntly put, a never seen mode (in SMITE) is added and sticks around for a month with rewards for those who buy the pass but you can play for free if you’re not bothered about them. Perplexingly, the event is named after the god… [Continue Reading]

Read more

Home on the Range

Shooters. The genre where you murder the other guy before he murders you. And what better way to train yourself for the horrifying prospect of a life or death showdown with another cold, calculated, killer (like yourself) than showing some wooden targets who’s boss? Oh, okay! Well if you’re going to be all fussy about it, YES! There’s slightly more that goes into it than hitting your desired target, something about the “horrors of war” or something? But I’ll have you know those wooden targets can be a pretty fierce bunch too and they pop up all over the place!… [Continue Reading]

Read more

Co-Op Conflict

The “Last Chance Trial” was a final demo before Nioh’s full release. In case it wasn’t obvious, I played the HELL out of it and enjoyed every second and did everything you possibly could once again. After I’d done that I decided I wanted to help as many people enjoy Nioh as possible. So I jumped online to help those who desperately sought it, being summoned as a visitor to aid my invoker. I helped 15-20 players conquer the demo… I even helped one or two people who had previously died by my side succeed! Many claps, bows and whistles… [Continue Reading]

Read more

Yooka-Stealthay

Spy Chameleon – RGB Agent is an arcade-y puzzle game that has you playing as a sly chameleon shifting your colour in order to slip undetected through the environment to the finish line. Of course, this starts off very simple with the bare basics as you can see below, but it quickly bares its teeth with its difficulty. There are checkpoints scattered around the longer levels but some people still found the game irritating, fortunately the devs listened and threw in an easy mode. Easy replaced “normal” and normal became “hard” mode for those who enjoyed the “skin of your… [Continue Reading]

Read more

I Love dm_duel_v1

I remember the feeling of instant buyer’s remorse upon playing Team Fortress 2. Because the person who introduced me to it invited me to an empty 2fort server. It had nothing to do with the game itself but rather the family Windows XP I was playing it on chugging and spluttering. It was trying its damnedest to impress me, but the frame rate was abysmal. I, being the young, naive and incredibly handsome hero of this story, thought it would work flawlessly if I simply belieeeeeeved! For reasons unknown to even the greatest of scientists, this approach simply didn’t work. But… [Continue Reading]

Read more

I Love de_dolls

Sometimes I wish we saw more bonkers maps like this as official maps in games, just to see what the devs would conjure with no restraints on conventional map making, at least in terms of aesthetics. I love the silly nature and tone of this map, but I also genuinely enjoy it as an actual map to fight in. The scale (and what’s done with it) makes for some incredibly unique fights. You can snipe across the floor, run’n’gun on the inside of the bed, climb and brawl inside the drawers, hide behind the thin plaster walls, fly up the vents, it’s… [Continue Reading]

Read more

I Hate cp_egypt_final

I can’t think of one match I’ve played on this map where I had fun as either team. As BLU, you get spammed by an endless barrage of rockets and stickybombs all match simply trying to leave your spawn or reach the point while being funneled through narrow chokepoints. As RED, you’re practically indestructible and simply demolish the enemy team over and over with ease. If BLU somehow even manage to catch the scent of the control point, just detonate stickies or spam the centre. Almost all the capture points on this map are horrible, little boxes which make splash… [Continue Reading]

Read more