Why Resistances are Mostly Bad

Resistances and damage vulnerabilities are a thing in TF2. They’re scattered here and there as pros and cons to using weapons. They often appear as passive pros and cons, but some weapons throw on resistances or vulnerabilities whenever you switch weapon. Whatever Valve does with them, I don’t really like them. Actually, I hate resistances. First off though, damage vulnerabilities. Despite what you may think, vulnerabilities don’t really bother me. They’re easy for most players to understand, if you use, for example, the Candy Cane, you know that explosions are even more deadly than usual and you need to avoid… [Continue Reading]

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The New Vaccinator

During Tough Break, Valve reworked the Vaccinator again. As a Medic main, I felt it was my duty to try the thing out so I can see for myself if the poor thing has finally reached the lofty echelons of the other mediguns, or if it still sucked. I first tried it out on King of The Hill, a game mode that lets me quickly switch from offense to defense. I found that it served its job decently well in both categories. If I were taking on a single enemy with my pocket, I could easily switch to the correct… [Continue Reading]

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GEOFF, NOOOOOO!

GEOFF! NO, WHAT HAPPENED? SPEAK TO ME, GEOFF, SPEAK TO ME! KEEP YOUR EYES ON ME, GEOFF! WE’RE LOSING HIM! HE’S FLATLINING… We’ve lost him. If you don’t know what I’m talking about, I’m referring to the Vaccinator. The Fourth Medi Gun. The one that is now dead. I know Medi Guns can’t die, as they’re not alive*, but the Vaccinator has been driven into complete uselessness. Okay, the original Vaccinator, when it was released, wasn’t exactly helpful. It charged incredibly fast, but because critical resistances weren’t factored into the three resistance types as a whole, it didn’t see much… [Continue Reading]

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