Killing Floor 2 came out recently, and I’ve taken the opportunity to take my first steps into the Killing Floor franchise. For someone who’s spent a significant amount of my gaming time perfecting my ability and understanding of Left 4 Dead 2 and Payday:The Heist, it’s a bit odd for me to avoid the third member of Steam’s horde-based co-op triumvirate. But I’d never liked how the objective was literally killing the zombies (or Zeds, to be politically correct.) I prefer my enemies to be an obstacle preventing me from achieving a more global objective, like reaching the next safe room or breaking… [Continue Reading]

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