MeeMs Thoughts on Space Jump Story Simulator

(FTL) I LOVE this game. And when I say love, I got the game on the 20th: And, by the 23rd, this is what the steam page looked like: Now I don’t know about you, but I might have a problem… and too much free time. And for those of you that don’t see why, I’m averaging 6.3Hrs/day! That’s more than a quarter of a day, every day, for three days! For those of you who don’t know, the basic premise of the game is that you’re a captain seeing your ship from a top down perspective, you have the ability to… [Continue Reading]

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Payday the Heist: Bugs that Make a Difference

Every game comes with bugs, and the Payday franchise has some pretty memorable ones. While most of the funniest are in the sequel, the really useful ones survive in the first game because the devs don’t update it anymore, meaning that a number of strats have entered the high-level playbook despite being slightly different from what the developers intended. 1. Reviving people through walls. This is the most famous bug, and even low-level players should know this one. You can interact with objectives, equipment, and players through almost anything, the only requirement is that you’re in range. This lets you take cover in… [Continue Reading]

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Fucking Anniversary Update…

There I was, minding my own business, trying to write articles and close things down, when Windows popped up and told me that it wanted to do an update. It didn’t specify what update, it just said it wanted to update. I thought, fine, that’s okay, it’s probably just a small update. I was about to turn off my laptop anyway, so it could do its stupid update and I could go to bed. 11pm, trying to get some rest before getting up early tomorrow, and I had an annoying as fuck bright blue screen, sitting there, staring at me… [Continue Reading]

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