Quizically.Unrefined.Botched.Experience.

No beating around the bush this time, let’s just start by saying I’m VERY glad I got this on sale for £4 because I still felt dissatisfied with what I received. I wasn’t expecting anything mind-blowing, just a decent length single-player puzzle game to mess around with between other games. The premise is simple enough: You’re trapped in a big ol’ cube in space with gloves which essentially act like TV remotes with less functionality. Press one button to interact/extend and the other to shorten. Solve the puzzles, progress, win. So far, so good, considering I just wanted some brain… [Continue Reading]

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A Negative Article About Overwatch

Let it not be said that these fellows are the only ones who can wax poetic about negatives in Overwatch. SilverWolf can, for example, and Medic, and even me. But this article is different. It’s all about literal negative numbers in Overwatch, values that are usually impossible but for whatever reason have managed to show up where players least expect it. None of them were intentional, and in most cases Blizzard has already patched them. It’s a slow news day. 1. Negative Ultimate charge! If you’re tired of getting Play of the Game as Bastion, you can intentionally self-damage yourself while… [Continue Reading]

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Payday the Heist: Bugs that Make a Difference

Every game comes with bugs, and the Payday franchise has some pretty memorable ones. While most of the funniest are in the sequel, the really useful ones survive in the first game because the devs don’t update it anymore, meaning that a number of strats have entered the high-level playbook despite being slightly different from what the developers intended. 1. Reviving people through walls. This is the most famous bug, and even low-level players should know this one. You can interact with objectives, equipment, and players through almost anything, the only requirement is that you’re in range. This lets you take cover in… [Continue Reading]

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My Favorite Payday 2 Glitches

Payday 2 is built on an outdated engine and has received years upon years of updates, new content, and balance tweaks. Completely divergent mechanics like flamethrowers, explosives, grenades, vehicles, and weapon skins have found their way into the original relatively-simple gameplay, not to mention an ambitious skill system with infinite combinations of dozens of abilities. This is a prime environment for some completely insane glitches! 5. When the Arkansas Toothpick granted 230 Concealment. I think Overkill meant to buff it from 27 to 30, but forgot to finish deleting the old value. Maximum armor, RPG, and Flamethrower? No problem, guards will never see… [Continue Reading]

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Little-Known TF2 Mechanics

In order to make this list, said TF2 mechanic needs to (1) heavily affect some aspect of playing the game normally, (2) be completely unexplained or hidden, and (3) be something I somehow only learned in 2016 despite my pathological addiction to analyzing every facet of this game. I’ve divided the list into three “major” and three “minor” mechanics. Major 1: Projectile Models on some weapons affect aerodynamics. Several of the projectiles in TF2 actually care about the drag on the fired projectile, which means that, for example, most of the grenade launchers fire even more differently than their stats… [Continue Reading]

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Five Things Valve Didn’t Intend for the Sandman to Do

When the Sandman debuted during the Scout Update, Valve broke new ground regarding ranged melee weapons. Not since the Direct Hit has Team Fortress 2 been given a more spammable immediate-range weapon that crits like crazy, since the Sandman’s baseball shares the bat’s increased melee crit chance. However, perhaps because of its unusual design, there have been a number of bizarre exploits associated with this weapon over the years and a few of these are still in the game today. 5. Hitting the ball through thin walls. Setup gates, windows, just random walls that happen to be narrow enough; the scout… [Continue Reading]

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The Deadliest Ringer

The Dead Ringer is a bizarre watch. Taking the feign death concept from Team Fortress Classic and really running with it, this watch has been the source of more bugs and issues than any other aspect of the most buggy class in Team Fortress 2. There’s also the question of just how a watch can get away with so many bizarre long-standing machinations like the few in this list. Even in a world where cigarettes can summon disguises and piss can selectively extinguish, it’s still pretty hard to rationally explain how a watch can: 1. Regenerate health. If you intentionally start taking… [Continue Reading]

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4 Even MORE Reasons to Bind a Key to Suicide

When I wrote “4 Reasons to Bind a Key to Suicide“, I was certainly expecting that to be a one-off article. When I surprised myself by finding 4 more, I once again figured that had to be it. How many different competitive advantages could TF2 possibly have for dropping dead on the spot? Well, as my recent video shows, the new weapon-pickup mechanic has introduced a whole host of new ways a player can have fun with their loadout slots by granting themselves multiple copies of weapons to pick up. As its preceding article noted, two major exploits involve the Demoman… [Continue Reading]

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Juggling weapons: the new TF2 meta?

Red Robot sparked some interesting conversations in various social medias including SPUF when he released this video, commenting on a new ‘playstyle’ he’d discovered: Using the new weapon-dropping mechanic, he had the very Counter Strike-esque idea to juggle multiple weapons of the same loadout slot and carry them through the battlefield. His first idea was to pair the Crit-a-cola with the pistol, and I can definitely see the appeal in that combo. The pistol’s a half-decent jack-of-all-trades with middling accuracy, firepower, and firing speed, so giving it a damage boost and falloff-immunity could be godly in the hands of a pro scout.… [Continue Reading]

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A Solution to SPUF’s Gateway Errors

For the last few days, SPUFers have noticed that it’s almost impossible to view SPUF threads. The main page loads slowly enough, as do miscellaneous pages like User CP, but clicking on actual threads often just leads to this after ten minutes of loading: SPUFers, not letting something silly like a lack of actual threads stop them, proceeded to carry on conversations via thread previews and puzzling out why new threads occasionally work for a little bit before succumbing to the 503s. Gyoku was the first to sum up the problem in a way the rest of us could read: As soon… [Continue Reading]

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