Payday the Heist: Bugs that Make a Difference

Every game comes with bugs, and the Payday franchise has some pretty memorable ones. While most of the funniest are in the sequel, the really useful ones survive in the first game because the devs don’t update it anymore, meaning that a number of strats have entered the high-level playbook despite being slightly different from what the developers intended. 1. Reviving people through walls. This is the most famous bug, and even low-level players should know this one. You can interact with objectives, equipment, and players through almost anything, the only requirement is that you’re in range. This lets you take cover in… [Continue Reading]

Read more

Edge-Boosting: Trimping in Overwatch

Seasoned demoknights know that ‘trimping’ in Team Fortress 2 is the act of charging at an angle in such a way as to send you flying through the air significantly farther than you normally would. It’s a core ability of the demoknight that sets him apart from any other class in the game, and if you’ve never heard of it, iReima has a bunch of them in the videos on his channel: I wrote an article about trimping a while back at the behest of a fuzzy pink fluffball. While I confess I’ve never really gotten the hang of the… [Continue Reading]

Read more

Five Things Valve Didn’t Intend for the Sandman to Do

When the Sandman debuted during the Scout Update, Valve broke new ground regarding ranged melee weapons. Not since the Direct Hit has Team Fortress 2 been given a more spammable immediate-range weapon that crits like crazy, since the Sandman’s baseball shares the bat’s increased melee crit chance. However, perhaps because of its unusual design, there have been a number of bizarre exploits associated with this weapon over the years and a few of these are still in the game today. 5. Hitting the ball through thin walls. Setup gates, windows, just random walls that happen to be narrow enough; the scout… [Continue Reading]

Read more

The Addicting Tyranny of Idle Games

It wasn’t until this gif popped up on my Steam Community overview page that I had even heard of the thriving genre of idle games. Games designed to not be played, instead to play in the background while you go about your life. Getting work done, sleeping…in the best examples you don’t even need the game running, it’ll automatically update itself when you next crank it up. This goes beyond games that incorporate being AFK into its design, like the skill-leveling system of EVE Online, or games like Animal Crossing that guilt you with spoiled crops and sad villagers if… [Continue Reading]

Read more

Confusion muses about bugs in: Fallout New Vegas

All games have bugs. Glitches or exploits, they make the game interesting, as long as they don’t crash the game or make it unplayable. You played a game as big and as long as I have played Fallout NV, you are bound to find a few amusing or noteworthy ones. The entire spectrum of error is full of unfriendly death laser, poor password protection and a demon performing brain surgery on you. Welcome to New Vegas. Enjoy your stay. If you have heard of NV, one thing you probably probably know about is “That Daily Solar Deathray Laser” that is… [Continue Reading]

Read more