Medical Necessity – A Final Update
Hi everybody! A few weeks ago our most recent dev diary went live for Medical Necessity, and unfortunately, it will also be our last. As our final project for the quarter, every team needed to showcase their progress during pre-production and demonstrate that they have a schedule for finishing production in the next three months. Unfortunately, the judges decided that the game we were working on wasn’t in a state worth continuing. They mentioned that the game’s core concept seemed ‘self-contradictory’, in that the player didn’t have enough control over the gameplay and that led to the game not being fun.… [Continue Reading]
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