Medical Necessity – A Final Update

Hi everybody! A few weeks ago our most recent dev diary went live for┬áMedical Necessity, and unfortunately, it will also be our last. As our final project for the quarter, every team needed to showcase their progress during pre-production and demonstrate that they have a schedule for finishing production in the next three months. Unfortunately, the judges decided that the game we were working on wasn’t in a state worth continuing. They mentioned that the game’s core concept seemed ‘self-contradictory’, in that the player didn’t have enough control over the gameplay and that led to the game not being fun.… [Continue Reading]

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