aabicus at College: A Conclusion

About a year ago, I wrote an article discussing my first quarter of my Master’s Program. I’d ended that article saying that first quarter was expected to be the busiest, but honestly each one had more work than the last. Not a complaint, mind you, but it turns out it’s not easy cramming two years of work into a single year. That article ended with me becoming Creative Director for a healing-based puzzle shooter called Medical Necessity, and that project took up the lion’s share of the following (winter) quarter. You can read about the progress we made by checking out… [Continue Reading]

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