On Soloing Murex and Condrix

If you follow the SPUF of Legend, you may have seen that there was a sudden burst of activity. After a long drought, I managed to upload a bunch of videos, all about Scarlet Spear. While two of them were showcasing the new cinematic and the new simulacrum, two of them were about soloing the Scarlet Spear missions.

Let’s talk about that.

Now, I’ve already spoken about soloing these missions and how it’s not worth doing. Despite being somewhat easy, the missions are long and tedious. Playing them solo, as I mentioned in my previous article, makes the missions even longer.

But sometimes you HAVE to play the missions solo. Sometimes the matchmaking system just doesn’t work, and you end up completely on your own. Particularly on the Railjack Murex mission, where joining a squad is very hit or miss.

So how do you deal with that?

You simply have to bring gear and be prepared for everything. You’re doing everything yourself. So you need to bring a frame that can do everything itself.

And ideally, bring some good weapons too (duh). Something that does high damage to Sentients to kill them off quickly. Something to clear swarms. The Kuva Nukor is a pretty nice gun for clearing swarms, are is the Kuva Bramma and the Lenz.

When it comes to Condrix, high damage Sniper Rifles will do the job, but the Redeemer Prime is also an exquisite weapon to use. You can actually make Condrix easier by using a Sarpa with Shattering Impact on them, as this will remove some of their armour and make them less tanky.

It’s also worth bringing a Paracesis if your main damage comes from guns, because it’s useful against Sentients and removes their resistances.

What you need depends on the mission though

A Condrix mission needs three things: high damage to kill the Condrix quickly, something to wipe out the Sentients and something to protect the OpLinks. Funnily enough, if you have powerful enough weapons and perhaps something to strip armour, then a Limbo will do the job. Despite Limbo’s recent nerf (that makes Sentients escape Stasis), Limbo works fine here as Sentients are still slowed and Cataclysm and Stasis still work fine against Grineer. Volt works as a good all-rounder but he is very energy-hungry, especially as you need to constantly place down shields for extra damage.

A Murex mission though? The most important thing is a fast Railjack and someone to protect the OpLinks. A fast Railjack means you simply outrun all the enemy ships and Ramsleds and Splinters, or at least buy time to shoot them down. As for protection, while Limbo is still somewhat reliable, I found a couple of alternatives. A high duration and strength Nova will slow Sentients down so you can pick them off. But Gara can use her second ability to give the OpLinks 90% damage reduction.

Bring a Specter

Specters help a ton. Not because they kill things or anything like that, but because they are great distractions. Sure, a Specter will occasionally kill the odd enemy, but a Conculyst attacking your Specter is better than it attacking an OpLink. A Specter will also cover your back while you are in your Railjack. Specters aren’t smart enough to run around and kill intruders, but they will shoot at ones that dare come into the cockpit.

You can always leave and try again

Here’s something that people forget though. You don’t HAVE to do 5 Murex or 17 Condrix. Driving away just one or two Murex or defeating only 6 Condrix isn’t a failure. You did what you could. And now you are free to extract and start again, hopefully with a squad to cover you. Having a squad is far more efficient anyway. You don’t have to wait around nearly as much.

Seriously, there is nothing wrong with starting again. Even if a mission didn’t work out, you now know what not to use for next time.

Medic

Medic, also known as Arkay, the resident god of death in a local pocket dimension, is the chief editor and main writer of the Daily SPUF, producing most of this site's articles and keeping the website daily.

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