5 Mods I Can’t Live Without in Warframe

Warframe’s modding system is pretty damn large. There are mods for all sorts of things, from shooting guns, changing damage types, all the way to more obscure things like augment mods. Some mods are a little mediocre or sometimes just genuinely bad. Other mods are a requirement and you can’t leave them behind. But for me, there’s quite a few mods I can’t live without on my Warframes.

Fetch/Vacuum

At the top of this list is what most people expect. The ability to suck up nearby resources, ammo, mods, everything, it makes everything so much smoother. No one really wants to waste time running around picking things one by one.

But originally, vacuum was a rare thing. Only one sentinel had access to vacuum, Carrier, and, later, Carrier Prime. Because vacuum is so useful and valuable, Carrier ended up being the most used companion by a mile, with just Smeeta Kavats as a very distant second. Vacuum did end up getting added for Sentinels later on, and an animal version, Fetch, was eventually added. But we had to wait for quite a long time for one of the best quality-of-life mods out there.

Enemy Radar mods

I NEED enemy radar in video games. I have the observation skills of a half-blind donkey and the reaction speed of a tired sloth. Enemy radar and loot radar mods though make me slightly less shit. At the very least, I can see where all the red triangles are, then throw myself sword first into that pile of enemies. Being able to see loot canisters is an added benefit, especially when it comes to finding things like caches and Ayatan statues. Enemy and loot radar mods also stack on top of each other, so you can see a lot further than you’d think.

Primed Animal Instinct is the best of the radar mods by a long shot, combining both enemy and loot radars, but also having a HUGE range.

Primed Sure Footed

Primed Sure Footed - 100% chance to resist knockdown
Primed Sure Footed – 100% chance to resist knockdown

Of course Primed Sure Footed is here. After all, I’ve already gushed about how great this mod is. There’s something genuinely cool and powerful to the way you can fire a Kuva Bramma’s rocket ammo right in someone else’s face. Okay, sure, the number displayed is rounded up and the real chance is 99.9% chance to resist knock downs, but it’s still great.

Is the normal, non-primed variant any good? Eh, I guess. it’s alright. But there’s a big difference between the 60% the normal mod gives, compared to 100% with the primed variant. You’re better off using Power Drift or something instead, since it’s quite random. Alternatively, you can use Handspring to recover more quickly from staggers, but I prefer not being knocked down at all.

Continuity

Funnily enough, this is the second mod that I’ve actually already written about. Back then, I was well and truly a noob, and jumped through a lot of rings to get Continuity. And then Primed Continuity came out, which I bought off a friend, because I was too low a level for the Orcus Relay on Pluto. Thing is though, Continuity is a really useful mod. There are only a handful of times where you want to lower the duration of an ability.

This is Continuity.
This is normal Continuity.

Primed Continuity is an even better mod. Sure, it needs more capacity, but it adds 55% duration, nearly double what a normal Continuity gives. This means that Primed Continuity does a lot to keep your duration positive, even if you are using something like Transient Fortitude which reduces duration in exchange for more strength. And, well, frankly, more duration means buffs last longer which means you spend less energy on them.

Steel Charge

Fun fact. Originally, melee weapons weren’t very good compared to guns. Their main use was ‘coptering’, using a weapon’s attacks to propel yourself forward. In an attempt to counter melee’s weaknesses, we got Steel Charge, an aura mod that adds 60% damage to your melee weapon. On top of that, they made it so Steel Charge adds 9 extra mod capacity instead of 7. For ages, this mod was vital to me and allowed me to experiment early on. Even though melee weapons are in a great place right now, I still use Steel Charge for that handful of extra mod capacity.

Sure, it’s not a lot, but every little helps. The stated melee damage is more of an afterthought, at least for me.

Medic

Medic, also known as Arkay, the resident god of death in a local pocket dimension, is the chief editor and main writer of the Daily SPUF, producing most of this site's articles and keeping the website daily.

One thought on “5 Mods I Can’t Live Without in Warframe

  • September 2, 2022 at 3:31 am
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    Thanks! Looking forward to acquiring Steel Charge and Sure Footed some day….

    Reply

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