How to Not Join an Alliance in the Sea of Thieves

An alliance in the Sea of Thieves can be both a blessing and a curse. Sometimes, you can get super lucky with everyone getting along and getting a share of all the money. Other times, one ship does all the work and the others just plod along in the background. Sometimes an alliance can fall apart due to arguments or friendly fire. But having an alliance can offer a tiny bit of safety. After all, there is safety in numbers.

This article goes completely against what I just said. This is is how NOT to join an alliance.

Ignore people asking if you want to make an alliance.

It’s actually not that common to see people asking for an alliance. Most people are just doing their own thing. Sometimes though people have overlapping goals, and an alliance is a great way to maybe work together. There are definitely things in the Sea of Thieves that require more than four people, like the Glitterbeard quest. And having a whole second ship helping in a skeleton fleet makes things so much easier.

Most of the time though, people either just want the passive cash flow, or they want to do something big, like a skeleton fort. Working together is a great way to earn tons of gold.

Unfortunately though, we can’t do any of that, because we’re too busy trying to decide to join or not. The answer is no.

Shoot at them.

This is a weirdly important step when it comes to actually not joining the alliance. You don’t want an alliance with these guys, so you fire cannon balls at them. Attacking first to get the upper hand. It’s especially important if you are working on a fort or something, you want to park your ship somewhat close, so you can easily fire cannon balls.

Make sure you fire plenty of cannon balls, and, more importantly, actually hit the alliance-wanting ship.

Get pissed off when they sink you because you attacked first.

Fortunately, it seems that these guys no longer want an alliance. Unfortunately, you’re probably dead, or at least in need of bucketing. Although you fired the first shot, the other ship which wanted an alliance is probably stronger, mainly because you had to get your whole crew back to your ship.

The battle is brief, luckily, but you are dead and your ship has sunk. Maybe, if you are lucky, you might see a guy from the other ship in the ferry. But you’ve blatantly proved that you don’t want an alliance. At least you didn’t lose anything special.

Sunken ship

Come back for round 2 and say that you want an alliance now.

If you want an alliance now, you have no chance. That ship has sailed. As has the people who were asking you to join their alliance. You could have just joined an alliance and worked together, but you chose not to. Now that other ship is heading back to the sea fort you wanted to do. Maybe if you come back and ask nicely, maybe, just maybe, they’ll accept.

They won’t though. Because you’ve already blown it. And since you didn’t stop to get supplies, they’re probably just going to sink you again. That fort or whatever it is you were doing, you’ll have to abandon that for now.

On the plus side, you succeeded in your bid to not be in an alliance. But maybe next time it might have been worth saying yes rather than no.

Medic

Medic, also known as Arkay, the resident god of death in a local pocket dimension, is the chief editor and main writer of the Daily SPUF, producing most of this site's articles and keeping the website daily.

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