Things I Hate in Sea of Thieves

I love Sea of Thieves. It’s a great game and you really get the freedom of being a pirate in the open sea. However, the game isn’t perfect, and there are definitely a few things that I really don’t like about the game. After all, no game is perfect.

Get your ass moving

The default movement speed in Sea of Thieves isn’t the greatest. Both in water and on land, you can sprint and swim alright, but that all stops when it comes to loot. While it makes sense that carrying a massive treasure chest would slow you down, carrying things like rubies and single skulls also slows you down. Okay, sure, swimming underwater with a skull in your hand will probably slow you down because you’re only using one hand. But there’s no excuse to be so slow while you’re on land!

The weather hates us

I didn’t know this at first, but apparently that massive storm you see is actually constantly a storm, it never goes away. The storm just wanders across the Sea of Thieves, rotating and ruining everyone’s day. And, of course, the storm is always in the way of where you want to go.

Combine the storm with the wind, then you can see how often the weather really screws you over. Most of the time, the wind won’t be blowing into your sails. Most of the time, you find yourself against the wind. Either way, the weather hates players and will do whatever it wants to make us sailors miserable.

Ugh, why won’t they sink?

For reasons unknown, the most common world event is those damn skeleton fleets. Three waves of annoying skeleton ships. They start off small, mostly with sloops, which is fine. Skeleton sloops are somewhat easy to kill, even though they somehow manage to catch up to you insanely easily. The real pains in the ass are galleon skeleton ships, which take FOREVER to actually sink. What makes skelly galleons worse is the fact that you really need to puncture the bottom deck, but that’s very hard to do on heavy waves. Shooting the ships anywhere else doesn’t do much, and the skeletons on board seem to constantly respawn. Even with an alliance, these fleets drag on forever and just aren’t fun in any way. Especially since the skeletons are aimbots.

Even the loot is a pain. Most of it ends up sinking and being hard to find because you move around a lot while you battle, and the loot piles are incredibly hard to find in rough water.

Sunken ship

Krakens are also pretty damn shitty, but only if you are on a galleon. The weird sea monster has health based on the size of your ship. But on a galleon, the Kraken has so much more health, meaning you need to waste way more resources trying to kill them. Still easier to kill than a damn skeleton galleon though.

Temporary adventures

Adventurers in the Sea of Thieves are generally one-off events that tell some sort of story, continuing the plot for the Sea of Thieves. Yes, there is actually a plot going on. However, these stories are a problem because they happen once then disappear for good. They also don’t stick around for very long! Maybe a week at most! And if you miss an adventure and its reward, it’s pretty much gone forever.

What makes matters worse is the fact that Rare hyperfocus on these temporary events, most of which we never see again, aside from maybe the odd jacket or weapon or something. When instead they could be working on, well, anything that isn’t temporary. There are still plenty of bugs and stuff in the Sea of Thieves, so why bother with something you’ll delete forever in a week?


Anyway, that’s enough hatred for now. Time to go back to the sea and kick some ass.

Medic

Medic, also known as Arkay, the resident god of death in a local pocket dimension, is the chief editor and main writer of the Daily SPUF, producing most of this site's articles and keeping the website daily.

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