Revisiting Old Warframe Bosses

One of the nicer things about Nightwave is that you can end up redoing content, old and new. The same can also be said with the Tenno missions we’ve had coming up to Tennocon. Warframe has a lot of different bosses and I’ve had a chance to re-experience a good number of them. And some of them are better than others.

The most recent thing I had to redo was Exploiter Orb. It was an Elite Weekly task that kept on coming up for me, so I decided to do it. Luckily, there is actually matchmaking with Exploiter Orb, even though it’s not that busy. I actually managed to get matchmade into a team of four, although sadly I was the host and everything took ages to load. I’m not really sure why because the Exploiter Orb fight shouldn’t need much loading – it’s just an extra room, an abandoned version of Fortuna. But loading times aside, the fight is actually pretty fun. It’s a battle that doesn’t really care much about what Warframe or weapons you bring. All you need is a good throwing arm and some aim and you can do the fight easily with some teamwork.

Profit-Taker on the other hand really does care about your build, and you need to cover multiple elemental types. It’s also a timed battle, when you reach the last stage, you have five minutes to finish the battle or the mission fails. These days, we have Necramechs to speed things up, but we originally had to rely on several good, strong Chromas in order to finish the battle quickly.

Another boss I revisited for Nightwave was the Ropalolyst. This boss battle is somewhat notorious for being buggy, but I’ve actually rarely had any problems with it. The best way to do the fight is actually treat it a bit like an Eidolon fight. It’s weak to the same weapons, so bringing my Rubico Prime made short work of that boss. Really, the most dangerous things in that battle are the Sentients that spawn in during the damage phase. Battalysts and their disco balls of doom can really catch you off-guard, especially on the Steel Path.

The Tenno missions coming up to Tennocon have also temporarily reintroduced older bosses. One of them was the Wolf of Saturn Six, which people REALLY grinded for, because he has a lot of valuable drops. The fight itself isn’t particularly complicated though. We also had Nihil’s fight return, which is a boss battle that contains no Warframe abilities what so ever. It’s just a parkour boss, but it is a kinda tedious fight.

On the other hand, especially with Sorties, you can end up with some of the much older bosses in Warframe. Bosses that haven’t been touched in a long, long time. Lech Kril is still a pain in the ass since you’re shooting tiny weak areas. Definitely not a place for an Ignis. What makes Lech Kril worse is having to fight Captain Vor at the same time on Ceres. I also recently did the Mutalist Alad V battle for a sortie, and I will admit I still don’t really know how that fight works. Despite having done it a lot for Mesa parts. I suppose though at least it’s not the Jordas Golem fight. Which is fine if you have proper Archwing gear, but is a slog if you don’t have a good Arch Gun.

But being old isn’t always the problem. Technically speaking, the Ambulas battle did get a rework, but has turned into one of the most boring bosses ever as you wait down a timer to complete the mission. Three times. I pity the people who need to farm for Trinity these days. On the flip side, the Sergeant is still his same old weak self. That’s always fun to do, even if the Sergeant dies to a stiff breeze.

At the end of the day, it’s fun to go back to do old bosses, but boss design is all over the place in Warframe. Especially when you need to repeat them all to get the parts for specific Warframes.

Medic

Medic, also known as Arkay, the resident god of death in a local pocket dimension, is the chief editor and main writer of the Daily SPUF, producing most of this site's articles and keeping the website daily.

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