Genshin Impact – The Introduction

Genshin Impact, from miHoYo Co., Ltd., is an open-world action role-playing game, playable on PC, mobile, and PS4. It launched with a bang on September 28, 2020 and it is taking way too much of my time since last November. Before I discuss the merits and problems with the game however, I suppose it’s best if I introduce the game itself first to serve as a foundation for future articles. Story You and your twin (one male, one female, you get to chose which one you want to be) are cross-dimensional travelers. While you were about to leave Teyvat, a… [Continue Reading]

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Terraforming and Landscaping

As I play Minecraft more and more, I become pickier and pickier at where I set up my base. If the locale doesn’t look interesting enough, I’ll be moving somewhere else. Even if it means dragging cows and sheep over a thousand blocks, which I normally have to do since I ended up staying in the mountains most of the time. And after I find a place that I like, I modify the area so that it looks better. I start off by cleaning up the area. Generally, I’ll have a temporary base set up first since I need a… [Continue Reading]

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Three Thousand And One Posts

If memory serves, the first post I’ve came across from here was aabicus’s post on the Half-Zatoichi. Back then, I hadn’t enrolled in university. I remember reading an article a day on the bus to school. 3000 posts and 8 years later, we’ve reached 3001 posts on this site. This is largely thanks to Medic, who I believe is responsible for around 60% of all published posts. Writers come and go, the site changed from blog.spuf.info to spuf.org, Steam Powered User Forums, the forum that this blog is born from, has been shut down. A YouTube channel, The SPUF of… [Continue Reading]

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Gundam Battle: Gunpla Warfare, and gacha in general

I love mechs. And my most favourite media franchise is Gundam. However, there really aren’t many games for the franchise out there on PC. As in, not many that I like. The bulk of them are strategy games, and the only strategy I know is “whack enemy with big stick”. When GBGW was first announced, I was quite excited for it. A Gundam game where I get to customize my own Mobile Suit and beat up other Mobile Suits? It’s like a dream come true. I wasn’t exactly pleased to find out that it’s a mobile game, but it doesn’t… [Continue Reading]

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An attempt at Art

Break Arts II is a beautiful game. There are moments in the race where everything blurred together into a whirlwind of colours, but throughout the game, the game looks stunning. Break Arts II is rather unusual for a mech game. While most mech games are either RTS games or action games, Break Arts II is a racing game. Imagine being able to build a race car from scratch, just that your “car” is a bipedal robot and you have the option to shoot your enemies to ruin their lead. That is Break Arts II in a nutshell. And speaking of… [Continue Reading]

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The Feeling of Weight

I am a big fan of mecha. The holy grail of video games for me is a mecha game where I get to customize my own mech, which I can then pilot to pummel things that are my size or larger. And the keyword here is pummel. I am not looking to shoot something in my giant death machine with limbs, I am looking to clobber something with said limbs. However, there is always a niggling thought at the back of my mind whenever I’m thinking about a mech game: Is this a mecha game, or is it just a… [Continue Reading]

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Daemon X Machina

The first I heard of this game, it was in Nintendo’s E3 2018 trailer. Just a little thing about me, but I like mechs as much as Medic likes dragons, and I always want a new mech action game. I mean, Into The Breach is nice, but I don’t want to play a mech game as a commander in an RTS. Piloting the giant machines is the fun part. I was extremely excited for the game until I realized it was, at the time, a Switch exclusive. So I just moved on until yesterday when I saw it on sale… [Continue Reading]

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Some thoughts on the Caves and Cliffs Update announcement, Part 3

I thought this will only be a two-parter, boy was I wrong. Over the last two articles, I went through lush caves, mountains, and the new underground caves and structures. Basically, the main subject of the Caves and Cliffs Update. Now, I’ll be talking about the other things that are being added into this update. Bundles are a way to get 64 of any assorted items into a single inventory space. And honestly, this is amazing for projects when you have a lot of items you need to use, but you only need a couple of each item. What’s also… [Continue Reading]

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Some thoughts on the Caves and Cliffs Update announcement, Part 2

Last article, I talked about lush caves and mountains. This time, we’ll be talking about caves. The cave generation has been overhauled significantly. The new caves are now large and cavernous, and is much more majestic-looking than what we have now. Aside for that, caves now have local water levels, so some caves will be flooded. I am not sure how dense the cave networks will be, and how deep they will go. If they frequently stretches deep underground, it will significantly affect early-game resource gathering. The easiest early-game resource gathering method right now is strip mining, and the strip… [Continue Reading]

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Some thoughts on the Caves and Cliffs Update announcement, Part 1

In the most recent Minecraft Live event, Update 1.17, the Caves and Cliffs Update have been announced. The announcement video is right here: I’ll be going through the new stuff revealed in the update here. I won’t be going over everything in detail, just the parts that interests me. Lush caves are absolutely fantastic. The vegetation added in there allows so much more to be done when doing natural builds. One of the styles I really like is to have ruins that are being overtaken by nature, and the moss layers, moss blocks, glow berry vines and drip leaves gives… [Continue Reading]

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