cp_Junction, What’s Your Function?

If you haven’t heard of cp_Junction, I can’t say I blame you. Buried in the back of the server rotation with tc_Hydro and pl_Nightfall is this peculiar, subterranean Attack/Defend map known as Junction that almost no server ever runs. Featuring cramped, narrow halls, sparse cover, and a very restricted layout, this map is an oddity amongst TF2 maps. Why do people avoid or otherwise not play on this map? Well, that’d be because… it’s a pretty bad map. So let’s investigate one of TF2’s lesser-known maps, shall we? The promo image can tell you quite a bit about Junction, and… [Continue Reading]

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Why Soldier is (Often) the Favorite and Most Balanced Class

Hello everyone! One of my favorite things about Team Fortress 2 is the idea of having 9 completely different classes work together and intertwine roles to complete objectives. Some classes like the scout are considered the pinnacle of skill to TF2 competitive players while the heavy and the engineer are fairly simple to newcomers to the FPS genre. The demoman is usually credited with having the greatest skill curve but the soldier is considered the ‘best’ and most ‘balanced’ class. Let me explain why many people share this common opinion. 1. Skill Curve The soldier is not the normal cookie cutter class of most FPSs… [Continue Reading]

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Why I like Helltower

In the days leading toward the sixth annual Scream Fortress event, Valve have been kind enough to give us easy access to past events. Yesterday I played on Helltower with two decent teams and, for the first time, some idea of what I was actually doing. My team lost, but it was fun anyway. I’ve seen enough articles about Hightower already. Personally I think it’s a rather boring map, good for training in propelled jumps and sniping but little else. Snipers can be so annoying. But the Helltower version? Much more interesting! I know people are complaining that Scream Fortress… [Continue Reading]

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Scream Fortress 2014 coverage with Dekky!

It appears Merasmus is getting a little senile. Perhaps this is no surprise considering the millennia he’s spent upon this earth. His recent attempt at building a cursed carnival hit a stumbling block when he realized, much to his despair, he’d forgotten to place the carnival atop an ancient burial ground. For such is the way of the wicked wizard. But a plan was forged, and Merasmus invited a familiar group of mercenaries to help fulfill his plan. In theory one doesn’t require an ancient burial ground. A recent one will do nicely. In fact even the burial part is… [Continue Reading]

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