On the new Destiny 2 expansion – There is actually stuff to do!

So it’s been a while since I talked about the Destiny franchise. Almost a half year ago I bashed the new installment pretty hard on the downsides that featured, because there were… many. Truth be told, ever since a shiny refurbished exotic weapon quest was re-introduced on Destiny 2 back in July, the gameplay aspects gradually got better by the time the Forsaken expansion dropped. For this article I’ll be little more biased towards the positive side. Even though the game still has flaws here and there, I’ll save my long angry rant on the topic of duplicate exotics giving… [Continue Reading]

Read more

5 Versatile Perk Decks in Payday 2

João Carriço and MisterCaaaarl have both asked for a video covering the Top 5 perk decks, and while it’s hard to call any the “best” since they all bring their own playstyles to the table, there are certainly several perk decks that are extremely versatile and considered solid choices no matter the difficulty or type of heists you play. When choosing your first perk decks, it’s hard to go wrong with these! Here are 5 Versatile Perk Decks Every Player Should Try: Starting with #1, Yakuza and Burglar share this spot because they’re the only two perk decks that give… [Continue Reading]

Read more

The 5 Best Joker Cops in Payday 2

Joker is my second-favorite skill in the game, behind Inspire. There are a lot of cops to choose from, but you only get to convert one or two, so it’s important you pick the best convertible cop available. So today, we’re covering The 5 Best Joker Cops in Payday 2! Starting with #1, the basic rule of thumb is to prioritize any cop carrying a shotgun. Shotguns are incredibly powerful in this game, there’s a reason Bulldozers carry them. The exception is #2) If you’re playing a heist with a lot of open area, like Heat Street or Armored Transport… [Continue Reading]

Read more

Destiny 2 – The Good, The Bad and The Ugly

Years after the TF2 blog stopped being constantly updated, I decided to personally consider “The Daily SPUF” as my new official TF2 blog. However, it wasn’t long until the lack of content in TF2 made The Daily SPUF writers to place other games in the spotlight. I personally wouldn’t have gotten myself addicted to Warframe otherwise. Almost half a year ago when I first started writing this article, I was extremely excited about Destiny 2 coming to PC, even though I didn’t have a clue on how exactly should I approach new players. My initial aim was to introduce and… [Continue Reading]

Read more

Payday The Heist: AI Bots Explained

The bots in Payday: The Heist are designed to fill the role of an average if unremarkable teammate. They’ve got a number of behavioral quirks and coded advantages over humans, but that’s just to compensate for all the really basic stuff they can’t do at all. This guide will cover every possible difference I’ve found between the Payday: The Heist bots and their human counterparts. Statistics AI bots have 75 hitpoints that are constantly regenerating, turning them into pretty impressive bullet sponges so long as they aren’t standing out in the open taking suppressing fire from three different directions. When… [Continue Reading]

Read more

Payday 2: On Joker Cops

There are a couple reasons I frequently finding myself grabbing Joker skills in my Payday 2 builds; firstly, they’re under the Mastermind skill tree, which also comes with all the medic skills. The top joker skill, Hostage Taker, lets you regenerate health every five seconds if you have a converted cop. This works great with most of my favorite perk decks, especially my current love Stoic, which has phenomenal tanking potential but no innate way to regenerate the slivers of damage that will slowly wear you down throughout a heist. But even when I don’t spec all the way into… [Continue Reading]

Read more

Left 4 Dead: The Birth of a Genre

Left 4 Dead was a great game. It had the perfect mix of arcadey action and strategic gameplay to entice shooter fans of every skill level, while also having amazing writing and atmosphere that really sold the survival horror aesthetic. Sure, it wasn’t the first 4-player coop (Yahtzee even griped in his Left 4 Dead 2 review about how commonplace those sorts of games were), but it carved a niche for itself that is so prevalent nowadays that I’d call an entire subsection of Co-op horde shooters “Left 4 Dead clones”. Left 4 Dead famously came into existence when the… [Continue Reading]

Read more

So, about Pip…

I can say with more than a fair share of certainty that Pip is a major source of contention within the Paladins community. A Support champion having more in common with the Flanker champions really ruffles some people’s feathers. He’s also got an extra stigma attached to him, to give those who dislike him more fuel to add to the fire. Thanks to Pip being (currently) the ONLY free Support champion, he’s jumped on by any and every new player leading to the image that every Pip player is completely oblivious to the plight of their team as newer players… [Continue Reading]

Read more

Overwatch: Doomfist is Live!

Hello, this is aabicus with the SPUF of Legend! Doomfist finally went live today, the character everyone’s been waiting for. He’s not voiced by Terry Crews, as everyone seemed to be hoping, but thankfully the community seems okay with that because the voice actor they got just nails the character. Doomfist, as the name would suggest, is a melee-oriented Offense hero whose attacks all help him move throughout the battlefield while dealing close-range knockback+damage to foes. He’s a blast to play, but he’s got a really high skill ceiling, like Genji, just because of the reflexes and reaction times needed… [Continue Reading]

Read more

MeeMs Thoughts on Difficulty… Again…

So recently, I’ve been thinking about what exactly makes games hard. And, unlike my previous discussion on the matter I’ve been thinking more about this problem from a developer perspective. Particularly the notion that if you make a game too easy people will skip over it, too hard and people will ragequit (before someone mentions it, Dark Souls and similar don’t count – they’re meant to be hard). I was thinking more along the lines of simple, progression-orientated fighting games. In many games to be found there is always a few constant elements to keep said game interesting and fun… [Continue Reading]

Read more