D&D 5e: 5 Good Feats For Monks

Monks have a problem when it comes to grabbing feats in that they are highly dependant on ability score improvements (ASIs) to function. They need good Dexterity, Wisdom, and Constitution to function, and if you don’t improve those numbers, you’ll quickly fall behind. That means the only time I can really recommend taking a feat on Monk is as a 1st level Variant Human/Custom Lineage. (Or if you have an odd-numbered Dex or Wis and take a feat that boosts either stat by +1). With that being said, there are several stellar feat options if you go ahead and do… [Continue Reading]

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Playing Druid in D&D 5e: A Complete Guide

This article will consolidate Druid Fortnight! I know it was a pretty niche topic, but I hope you enjoyed reading about one of the most multi-faceted character classes I’ve encountered in any gaming system. If you took away anything from this series, I hope it’s that druid is definitely worth experiencing. If you feel any desire to try the class out yourself, I highly recommend you give it a shot. Table of Contents Introduction (How I Learned to Love the Druid) The 5 Best Races For Druids 5 Good Feats For Druids The Oddest Shapeshift Form in the Game 5… [Continue Reading]

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D&D: 10 All-Purpose Druid Spells

We’ve covered under-used spells, healing spells, and dedicated several articles to specific spells. But no series on druid would be complete without an article discussing the all-purpose tried-and-trues. These are the spells that most druids take because they’re usable pretty much no matter what. As always, this article is focused on early-game druids, so we’re only covering spells level 0-2. Guidance Guidance is D&D’s gift to clerics and druids, and everyone else wishes they got it. For free, you can now have a bonus D4 on every ability check (even initiative) when you aren’t surprised. And you can tag teammates… [Continue Reading]

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D&D: 10 Pieces of Gear Every Adventurer Should Have

Hey look, an article even for players who aren’t druids! This one’s universally-relevant no matter what class you’re playing. One of the most common mistakes I see even made by veteran D&D players is not filling their backpack with random cheap junk just in case it becomes useful later. There are a ton of tools, items, and resources gathered in the ‘equipment’ chapter of every D&D sourcebook. Don’t go wandering into the wilderness without bringing the common stuff that will likely become useful at some point. The items listed here are jokingly referred to as the ‘aabicus starter pack’ within… [Continue Reading]

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D&D Druid: On Choosing Your Weapons and Armor

Generally in D&D, full spellcasters are squishy but powerful, and martial classes are chonkier but with less magical versatility. But then there’s druid (and cleric), who gets both! Druid’s equipment options are structured differently from most other classes. You’re only allowed to use a handful of weapon types, and you can’t wear armor/shields made of metal. But there are nevertheless some great options in your proficiencies. Today I wanted to discuss some common considerations/options available to you when you kit out your new druid. And before we can discuss anything, there’s an important question you need to ask your GM.… [Continue Reading]

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D&D: Comparing Druid’s Healing Spells

Druid is the second-best healer in the game behind Cleric. This means you should be bringing at least one healing spell to the party. But which one should you prepare? Should you take more than one? Let’s find out! (As always, this guide is designed for early-level players, so we’re only covering the healing spells below 4th level.) (Author’s note: To read about the one shapeshift form that can heal teammates, check out this article. I would not consider it a meaningful source of healing compared to your spells.) 1. Goodberry Let’s start by talking about the most unique healing… [Continue Reading]

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D&D: The 5 Best Races for Druids

I wasn’t originally going to write this article, as I don’t believe in choosing one’s race for stat reasons. Your character’s race is one of the most important parts of their characterization. Don’t go fishing for the right ability modifiers, pick something that calls to you for what it is. However, it’s likely that not everyone is so sentimental about choosing their character’s race. So, without further ado, here are some excellent choices for a druid character. Remember, Wisdom is your primary stat, with Dexterity and Constitution as distant seconds. Also, most of these are from tie-in sourcebooks, so I… [Continue Reading]

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D&D Druid: The Oddest Shapeshift Form in the Game

Today we’re covering one of the weirdest wildshape options available to druids. This is (somehow) a CR0 monster, meaning every single druid can turn into it so long as they encounter one. (And honestly, that’s probably the primary thing stopping you from using it. You’ll likely need to go on a special side-mission with your GM’s permission to find a specimen. I recommend the locate animals or plants spell after you’ve learned its rough habitat from research.) We’re talking about the haungharassk. No, I don’t know how to pronounce it. What the Shell? The haungharassk is a giant snail originating… [Continue Reading]

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D&D: Creative Uses for the “Minor Illusion” Spell

So minor illusion isn’t actually a druid spell, but it is one of my favorite spells in the game. I usually wind up with it due to constantly taking “Magic Initiate” as a feat. Find familiar is my goto for the 1st-level spell, so it only makes sense to grab minor illusion off the Wizard spell list as well. (Make the last one shape water and you’ve added a boatload of utility to any class in the game.) Today I wanted to discuss why it’s worth the steep cost of earning it. What minor illusion does Minor illusion’s main job… [Continue Reading]

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D&D: 5 Good Feats For Druids

Every handful of levels, all characters get a chance to either increase their stats (an “ability score improvement,” aka ASI) or take a feat. Druids are in an interesting place when it comes to this choice for a couple reasons. In short, they only have one stat that really matters (Wisdom). You’re going to want to reach 20 Wisdom, but your best starting roll, racial bonuses, magic items, and maybe a single ASI is usually enough to do that. Because they’re always shapeshifting into animals (which overrides most of their base stats), druids don’t really need to worry about buffing… [Continue Reading]

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