Cards going completely out of bounds, game uninstalled and staying that way

OB64 PTS Update #5 is up. Cards now have ten levels, with the old Level 1 being the new Level 2, old Level 3 being the new level 6, so on and so forth. Players who unlocked cards before OB64 will receive those cards in Level 4. Everyone will get Level 1 (the new Level 1, which is half of the old Level 1) cards for the cards they didn’t have before OB64. For the old OB64 system, the number of duplicates required to level up your cards is as follows: For this new system, the number of duplicates required to… [Continue Reading]

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Cards Unbound, Game Uninstalled

Every player likes card customization. Thus, the first thing to go is meaningful card customization. Bravo. Implementing this five-points per card, twenty-five-points per loadout system, aside from causing hilariously broken and unbalanced cards that allows characters to deal around 23k burst damage when the maximum possible effective champion health is 5500 demolishes any meaningful customization. Now, just select the highest-leveled cards you have and you’re set for the next round. And once every card you own (or just those you cared about) is level 5, or you’re playing Ranked where every card is level 3, card customization is now almost as… [Continue Reading]

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Tea Talk: “Lootboxes are OK because they’re only cosmetic!”

The recent Star Wars Battlefront II fiasco that was being reported and discussed both within and without the gaming community increases people’s scrutiny towards lootboxes. And during this time, a particular group of players started coming out and claiming they have a game which implements lootboxes the right way. The Overwatch community have been vocal about how well OW’s lootboxes are implemented as compared to SWBF2. The common sentiment among those cheering for OW’s lootboxes is that OW does it right since it’s cosmetics only, so you can’t gain a gameplay advantage from the loot. Some among them also think that the microtransactions… [Continue Reading]

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Shoot whoever’s wearing a different coloured shirt!

Team-based games, be it the UEFA Champions League or FootLOL: Epic Fail League, do the sensible thing of having the teams wear team jerseys of different colours. After all, as a spectator sport, it makes sense to do this since the audience can now easily tell who’s on what team. For the players, it allows them to immediately tell whether to pass the ball to the person in front of him or to try and knock his teeth out with the ball. And this concept, of course, goes into video games. For example, in TF2, the teams wear team-coloured clothing. Just… [Continue Reading]

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Paladins, Fanservice, and Waifus

First up, the line “I’m afraid it’s gonna attract horny 13 year olds” is hilarious. Not only are there much better games for that out there on Steam, the fact that said 13 year olds clearly have access to the Internet means that they should have access to much better sources of satisfaction if that is what they are after. But yes, this is a somewhat valid topic about Paladins. The female characters in the game are rather, erm, well-equipped if you see what I mean. Not to mention, going by the way they dress you would’ve assumed that the game… [Continue Reading]

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Tea Talk: Giving money to Paladins

I have not spent a single cent on Paladins. And that is strange, because I really don’t see why not. I really enjoy the game, I’m rather invested in it, and I like Hi-Rez. Somewhat. I did talk about how I feel that Hi-Rez’s business model feels exploitative. Granted, they did made grinding easier since then, but the grind still feels so painfully long. The new champion always seem just that little bit out of reach. And the whole time I was at the champion screen, the Founder’s Pack ad is at the side, silently taunting me for not giving… [Continue Reading]

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Tea Talk: Developer hijinks

In general, despite me really hating their business model at times and feeling really iffy about their new VIP system in Paladins, I like Hi-Rez. The devs actually put a lot of effort and love into developing the game. Paladins have been growing rather well, its community vibrant, its playerbase number is rather respectable (though we won’t know the actual player count since you can launch Paladins directly through Hi-Rez’s launcher instead of going through Steam), and its eSports scene is growing. This is in no small part due to Hi-Rez’s continuous efforts to develop and promote the game. But that… [Continue Reading]

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The Amazing Eternals – A Bad Name for a Mediocre Game

The Amazing Eternals, formerly known as Keystone, is a game being developed by Digital Extremes, the people behind Warframe. They’ve recently entered a beta phase, and it turns out I got access to play their beta game. I also managed to snag the name Medic (rather than using Retvik), just in case it turns out that we’re annoying brats playing a game rather than hardcore warriors. The premise of the game is simple. You’re playing a board game, and each title is a battle. The layout and look is a somewhat cheesy 80’s board game/comic style. After each battle, you… [Continue Reading]

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Customizability: Article #2 – Paladins

Paladins, aside from its champion roster, also has a rather good customization system. A two-tiered one, in fact. Aside from a card system where you build your loadout deck before the start of the round, there’s also a item system where you buy items you need while playing. We’ll start with the former, as it is the main customization option available in the game. Paladins uses a point-based system along with its cards. You don’t directly alter the champions’ kits, but you can pick cards that enhance the skills or add additional attributes to it. Each champion has sixteen cards,… [Continue Reading]

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The (somewhat) Curious Case of Paladins’ Support Classes

Most of the time, in a class-based game, healers or other support classes do rather pitiful damage relative to their more combat-oriented colleagues. I mean, if you have a guy who only does damage, and another guy who does the same amount of damage but also heals and is similar in terms of bulk and speed, the first guy will really need some kind of very interesting or effective gimmick for him to even be used at all. Aside for that, you will run into a scenario where the support class player went off to do anything but supporting the… [Continue Reading]

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