D&D 5e: Why You Should Play a Dex Paladin

Paladin is an incredible class, possibly the most reliable all-rounder in D&D. Between their tankiness, damage output, healing output, magic steed, and sky-high Charisma, they’re an incredible choice for new and old players. When I GMed a solo adventure to introduce the system to my boyfriend, I knew Paladin was the best class to let him experience everything D&D has to offer. But there’s one Paladin playstyle I don’t hear talked about often, and that’s the Dex Paladin. Normally, Paladins are the iconic Strength class, thanks to their heavy armor and predilection for melee combat. But I happen to believe… [Continue Reading]

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Healer Woes

If you never felt that playing healer is frustrating in games, then you’ve never played a healer. Ever. Sure, you may have picked a healer class, but you definitely have been playing him as a DPS. Anyone who has played a healer will have experienced at least half of the things in the list below. Most of you who mainly play healers, like me, probably experienced all of them. Teammates wandering into harm’s way and expecting you to follow. Teammates abandoning you and leaving you to die. Teammates calling for aid when they are way too far away. Teammates calling… [Continue Reading]

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Playing with Bots

Bot games are something of a staple in online multiplayer PvP games. Sometimes, if you want to just have a stress-free round or a warm-up session before a proper match, you boot up a bot game and spend some time clicking on robot heads. Sometimes you want to test out something you came across for the first time, or maybe you just want to know how many shots does it take to kill someone with a particular gun. And sometimes, if the playercount of a particular game is too low in your region, or the servers are down or gone,… [Continue Reading]

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Comparing Barik and Torbjörn

Considering how similar Barik and Torbjörn are at first glance, I feel that there is actually a lot of difference in how their kits are designed and implemented. I feel that a comparison between both characters’ kits can give rather valuable insight into the differences between both games, and how the games are designed and built. Firstly, some background on both games are needed. This provides some necessary context as to how the heroes are designed. Overwatch has 4 main game modes. In Assault, the attacking team tries to take down two control points defended by the other team. Control is… [Continue Reading]

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Tea Talk: Accessible depth for the solo player

This topic came into my mind some time ago. As someone who primarily plays alone, even in multiplayer games, this is actually something that should really have occurred to me considering how much it affects me. But I never really though about it until I saw someone talking about the merits of Overwatch over Fortnite. That person claimed that the depth of gameplay in Overwatch comes from the team’s hero composition, the maps being played and the whether you’re playing on offense or defense. Leaving aside the issue that every other team-based, class-based games have all of that and Overwatch… [Continue Reading]

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Horses in Paladins

Horses are a fairly significant part of Paladins’s gameplay. When you spawn, you’ll be on a horse. Unless, of course, you have the Primal Prowler skin equipped which will grant you a sabretooth tiger as a steed instead. No matter the species of your steed, it’ll grant you increased movement speed, and you’ll only dismount if you are either attacking or being attacked. If you find your horse too slow, the item Master Riding can serve to boost the speed of your steed. The trade off is that with the purchase of Master Riding, you cannot buy Morale Boost, which increases… [Continue Reading]

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Art Attack

First off, I know… It’s perfection. You’re envious, I understand, truly, I do! No-one will ever hold a candle to, nevermind best, my godlike art skills. As painful as that realisation is, that’s not the point of this article. Besides, that pain would be a fraction of a fraction compared to the pain caused by Hi-Rez Studios when their beloved hero shooter Paladins with executed in cold-blood with the introduction of the Cards Unbound system. *shivers* Truly a chilling tale never to be forgotten by the victims of this atrocity. The community fought back in spite of the constant denials to… [Continue Reading]

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PALADINS IS BACK

Long ago, Paladins had a rather fantastic customization system, which I talked about here. It is somewhat similar to Call of Duty’s Pick Ten System. You have 5 card slots, which you can fill the slots with a choice of 16 cards. The cards each boost a specific attribute of the champion. Each card can also be boosted up to 4 points, and the total point limit per loadout is 12. You need all five slots filled, and all cards must have at least one point allocated to it, making point allocation and prioritization something worthy of study. And in… [Continue Reading]

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Cards going completely out of bounds, game uninstalled and staying that way

OB64 PTS Update #5 is up. Cards now have ten levels, with the old Level 1 being the new Level 2, old Level 3 being the new level 6, so on and so forth. Players who unlocked cards before OB64 will receive those cards in Level 4. Everyone will get Level 1 (the new Level 1, which is half of the old Level 1) cards for the cards they didn’t have before OB64. For the old OB64 system, the number of duplicates required to level up your cards is as follows: For this new system, the number of duplicates required to… [Continue Reading]

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Cards Unbound, Game Uninstalled

Every player likes card customization. Thus, the first thing to go is meaningful card customization. Bravo. Implementing this five-points per card, twenty-five-points per loadout system, aside from causing hilariously broken and unbalanced cards that allows characters to deal around 23k burst damage when the maximum possible effective champion health is 5500 demolishes any meaningful customization. Now, just select the highest-leveled cards you have and you’re set for the next round. And once every card you own (or just those you cared about) is level 5, or you’re playing Ranked where every card is level 3, card customization is now almost as… [Continue Reading]

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